Charm is the first spell in the college of Mental
Uses[]
- This spell increases the target's reaction to the caster.
Limitations[]
- The spell can be resisted by Willpower (-5) and natural Magick Resistance.
- Successful resistance by the target can turn them hostile.
- This spell does not work on animals or undead.
Additional Sources[]
- Scrolls are sold in Magick Shops.
Mechanics[]
- The spell works by boosting the target's reaction modifier by +30 while the spell is maintained.
- If the spell is resisted then the target's reaction modifier is reduced by -30 permanently
Bonuses[]
- Passing the Mastery Test of The Master of Mental in Tulla will reduce the casting and maintenance cost by half.
- The racial bonus for Gnomes and certain backgrounds can mitigate the negative reaction to a resisted spell.