Chemistry[]
A Technological Discipline which considers man-made substances and their deleterious effects.
| Schematic | Components | Description | Found in-game? | Component for something else? |
|---|---|---|---|---|
Strong Poison |
Varham's Aqua Vitae(10)
Monroe's Cleaner(7) |
Adds 290 points of Poison to the target. 3 units are made. |
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Charges |
Electrolyte Solution(15)
Metal Plates(5) |
Used as "fuel" for various technological items (mostly those in the Electrical disipline). 50 units are made. |
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Animal Scent |
Bromide(35)
Morning Star Perfume(5) |
Prevents wild animals from entering combat with the player or their party, and will assist the player in combat against enemies. Identical to the Charm Beast spell. 1 unit is made. |
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Corrosive Acid |
Pete's Carbolic Acid(45)
Sulphur Pills(40) |
Thrown weapon; causes splash damage where it lands. Dependent on the Throw skill. 1 unit is made. |
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Hallucinite |
Mushrooms(60)
Varham's Aqua Vitae(10) |
Causes the target to panic, during which it will attempt to flee from combat. 1 unit is made. Cannot be applied to mechanical characters. |
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Paralyzer |
Potassium Chloride(45)
Strong Poison(75) |
Temporarily paralyzes the target. Oddly, this can be applied to mechanical characters. 1 unit is made. |
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Anaesthisizer |
Hallucinite(85)
Bromide(35) |
Causes the target to fall asleep. 1 unit is made. Cannot be applied to mechanical characters. |


