"Chukka’s a good guy. If you get too shady in what you do, he’ll warn you. Chukka’s not much of a conversationalist. He’s a fighter and a carrier of heavy things. In general you’ll find that you’ll run out of space in his inventory before he starts to slow down significantly."
-PRIMA’S OFFICIAL STRATEGY GUIDE
Location[]
Chukka can be found on the second floor of the Bates Mansion in Tarant.
Circumstances[]
Chukka is seen at the side of Gilbert Bates during the day, and patrolling the hallway outside Bates' bedroom at night
Recruitment[]
- Chukka will join as a permanent Follower provided:
- The Player does not have Dumb Dialogue speech
- The player has been working with Gilbert Bates to solve the Black Mountain Clan mystery
- The player has explored the BMC mines, but has not yet gone to the Isle of Despair
- Gilbert Bates offers Chukka's services, which requires:
- Intelligence 5
- Charisma 12
- An open follower slot
- The player is at least level 15
- The player does not have an Evil alignment
Special Follower Considerations[]
Although Chukka can only join just prior to exploring the Isle of Despair, he can rejoin after waiting or being disbanded anytime after that.
Interactions[]
Chukka only has the basic follower dialogue options
Levelling Scheme[]
Chukka is a fighter who specializes in Melee and Dodge
- Melee 1
- Dodge 1
- Strength 10
- Dexterity 10
- Melee 2
- Dodge 2
- Strength 12
- Dexterity 12
- Willpower 10
- Melee 3
- Dodge 3
- Strength 15
- Dexterity 15
- Willpower 12
- Melee 4
- Dodge 4
- Strength 18
- Dexterity 18
- Willpower 14
- Melee 5
- Dodge 5
- Strength 20
- Willpower 16
- Max HPs 300
Gallery[]
Background[]
At some point in the past Gilbert Bates saved Chukka's life, upon which he became Bates' personal bodyguard
Trivia[]
PRIMA’S OFFICIAL STRATEGY GUIDE incorrectly lists Chukka as an Half-ogre

