Constitution (abbreviated as "CN") determines how easily a character will become fatigued, the rate of healing, and his or her resistance to poison.

Constitution influences a few secondary stats:

  • Fatigue: each point spent on constitution increases the fatigue pool (+2). A character recovers from Fatigue continuously.
  • Heal rate: this derived statistic is somewhat self-explanatory – the character's body heals at a rate proportional to this number. Hit points return only during sleep.
  • Poison recovery rate: when poisoned, a character's body will subtract a number of poison units from his or her poison level every few minutes – the amount is proportional to this number. If the character rests, the number of units eliminated every few minutes will double: a body freed from other distractions will devote all available resources to purging itself of the offending toxin.
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