Damage is an effect that lowers Health, Fatigue, and/or item Durability. It usually occurs due to an attack, a trap, or a HEXED item.
The types of damage are:
- Physical (D)
- Magickal (MD)
- Fire (FD)
- Electric (ED)
- Poison (PD)
- Fatigue (FT)
Each type of damage has a corresponding resistance. General Damage Resistance (DR) mitigates both Physical and Fatigue Damage.