Arcanum: Of Steamworks and Magick Obscura Wiki
Advertisement

Derived Statistics, also known as Derived Stats for short, are a creature's secondary line of Statistics. Usually they cannot be directly modified and are not affected by equipment, but rather by the eight primary Statistics themselves. The exceptions to this rule would be Hit Points and Fatigue, which a player can buy directly.

List of Derived Statistics[]

Hit Points[]

  • Affected by Strength (+2 per point)
  • Affected by Willpower (+1 per point)

This is a measure of the Character's current physical well-being. Any person begins with a number of Hit Points based upon the values of his Strength and Willpower, and loses some portion of those Hit Points when his or her body is damaged. In the regrettable circumstance that the Character's number of Hit Points reaches 0, he or she will shuffle from this mortal coil. Hit Points are recovered at a rate determined by the derived Statistic known as Heal Rate (see below). Extra Hit Points may be purchased with Character Points, if the player uses the plus and minus buttons to the right of the HP display on the character information screen.

Fatigue[]

  • Affected by Constitution (+2 per point)
  • Affected by Willpower (+1 per point)

This gives us a measure of how much exertion a Character can endure before requiring rest. If Fatigue reaches a level of 0 or lower, the Character will lose consciousness until Fatigue reaches 1. Spells cost the Character a certain amount of Fatigue both to cast and to maintain, and carrying a heavy physical burden has the same general effect (see Carry Weight). Characters recover from Fatigue at a rate proportional to the derived Statistic called Heal Rate (below). More Fatigue can be purchased with Character Points, if the player makes use of the plus and minus buttons to the right of the Fatigue display.

Carry Weight[]

  • Affected by Strength (+500 per point)

How much a Character can carry in stones. Being encumbered can result in the Character's Speed being decreased, and at higher levels the Character's Fatigue decreased every few seconds depending on how severely they are encumbered. The speed decrease is -2 per level of encumbrance; for example, a natural speed of 15 would become 13 if lightly encumbered, and 11 if moderately encumbered.

  • None - "You are no longer encumbered."
  • Light - "You are lightly encumbered and suffering speed penalties."
  • Moderate - "You are moderately encumbered and suffering speed penalties."
  • Medium - "You are medium encumbered and suffering speed penalties."
  • Significant - "You are significantly encumbered and suffering speed and fatigue penalties."
  • Heavy - "You are heavily encumbered and suffering speed and fatigue penalties."
  • Severe - "You are severely encumbered and suffering speed and fatigue penalties."

An example of a small and light item

A small, but somewhat heavy item for its size

A large, yet light item

A large, yet somewhat light armor

A small, yet heavy armor

Damage Bonus[]

  • Affected by Strength (+1 per point)

A person of great Strength can inflict a great deal of punishment in any unarmed or melee attack. There can also be a penalty - which is to say, a negative adjustment to damage - for characters with a lower measure of Strength. A halfling's fist does far less harm than that of a half-ogre!

Armor Class Adjustment[]

  • Affected by Dexterity (+1 per point)

This factor directly modifies a character's Armor Class, and can be either positive or negative.

Speed[]

  • Affected by Dexterity (+1 per point)

Affects the Character's movement speed, number of action points in turn-based combat and the attack speed of most or all weapons. Apart from Dexterity, it can be raised by drinking a Potion of Haste, using a spell/scroll of Hasten from the Temporal college or using a spell/scroll of Tempus Fugit (also from the Temporal college) which will additionally lower all other creatures' Speed. Note that movement speed is not only affected by the Speed statistic, but also the size of a character. For example, a gnome generally runs slower than a human, but a human runs slower than a half-ogre.

Heal Rate[]

  • Affected by Constitution

Modifies the amount of Fatigue a character will regenerate, either passively every few seconds, by advancing time, or sleeping. Also modifies the amount of Health a character will regenerate by sleeping. In that sense, the term "rate" may be misleading.

WARNING: Having only 1 Constitution (as a result of the Miracle Operation background, for example) will reduce your Heal Rate to 0. This means that not only will you not regenerate Hit Points by sleeping, but will also be entirely unable to regenerate Fatigue by either waiting or sleeping. If a character with a Heal Rate of 0 falls unconscious, they are as good as dead!

Poison Recovery[]

  • Affected by Constitution (+1 per point)

While a character is poisoned, this derived statistic modifies the amount of Poison they will clear every few seconds.

Reaction Modifier[]

  • Affected by Beauty

Affects the Reaction of people towards the Character. In turn, Reaction affects merchants' prices and dialogue.

  • Love
  • Amiable
  • Courteous
  • Neutral
  • Suspicious
  • Dislike
  • Hatred

Max Followers[]

  • Affected by Charisma (+0.25 per point)

The total amount of followers the player character can have. Some followers, such as Dog, temporary companions or summoned creatures are not affected by this derived statistic.

See also[]

Advertisement