The Statistic of Dexterity (abbreviated as "DX") is the overall physical coordination of a character. It affects the following:
Affected Skills[]
Derived Statistics[]
- Armor Class: (+1 per point of DX)
- Speed: (+1 per point of DX)
Uses[]
- The bonus for reaching Dexterity of 20 is an additional +5 to speed.
- The bonus for 13 dexterity is immunity to slipping on surfaces such as ice.
Bonuses[]
- Items
- Caladon Crusading Chain: gives +1 (magick)
- Trapmaker Spectacles: gives +2
- Mysterious Dwarven Gauntlets: gives +2 (Dwarves only)
- Charged Ring: gives +2 per ring (tech)
- Gloves of Dexterity: gives +2 (magick)
- Staff of K'an T'au: gives +2 (magick)
- Boots of the Dark Toll: gives +2 (HEXED)
- Blessings
- Makaal's Blessing: gives +1
- Velorian's Blessing: gives +4 (overrides Makaal's Blessing)
- Races
- Elves: gives +1
- Half-elves: gives +1
- Halflings: gives +2
- Dwarves: removes -1
- Backgrounds
- Troll Offspring: gives +1
- Beat with an Ugly Stick: gives +2
- Raised in the Pits: gives +2
- Feral Child: gives +3
- Apprenticed to a Shopkeeper: removes -1
- Army Training: removes -1
- Débutante: removes -1
- Foppish Elf: removes -1
- Sickly: removes -1
- Afraid of the Dark: removes -2 (in the Dark)
- Agoraphobic: removes -2 (in the Open)
- Apprenticed to a Blacksmith: removes -2
- Hydrophobic: removes -2 (in Water)
- Idiot Savant: removes -2
- Lady's Man: removes -2
- Mad Doctor: removes -2
- Miracle Operation: removes -3
- Bride of Frankenstein: removes -4
- Frankenstein Monster: removes -6
- Consumables
- Muscle Maker: gives +1 (permanent)
- Vivifier: gives +1 (permanent)
- Tonic of Increased Reflexes: gives +2 (temporary)
- Revitalizer: gives +2 (temporary)
- Energizer: gives +2 (temporary)
- Brain Builder: removes-1 (permanent)
- Alcoholic Beverages: removes -1 per drink (temporary)
- Spells
- Agility of Fire: gives +4 per cast (while maintained)