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Dex AC Adjustment Speed
1 -9 1
2 -8 2
3 -7 3
4 -6 4
5 -5 5
6 -4 6
7 -3 7
8 -2 8
9 -1 9
10 0 10
11 1 11
12 2 12
13 3 13
14 4 14
15 5 15
16 6 16
17 7 17
18 8 18
19 9 19
20 10 25
21 11 26

Dexterity (abbreviated as "DX") is the overall physical coordination of a character. This stat affects more skills than any other (bow, dodge, melee, throwing, backstab, pickpocketing, prowling, and lockpicking).

Dexterity is used to evade many of the magickal spells in the world of Arcanum. In general, a twenty-sided die is rolled and the spell's effect is reduced or negated if the resulting number is less than the character's dexterity (plus or minus some fixed amount, which varies depending on spell).

Dexterity affects a few secondary stats:

  • Armor Class: a character's chance to be hit.
  • Speed: a character's number of action points available in Turn-Based combat, the speed at which a character's weapon is swung or fired, and the character's running speed.

Bonuses[]

(TA is technical aptitude. MA, magickal aptitude.)

  • Equipment
    • Gloves of Dexterity, +1(+2)
      • T.A < 10: +0 — M.A < 10: +1 — M.A > 10: +2
    • Charged Ring, +2(+4)
      • T.A > 12: +4 — T.A > 6: +2 — M.A < 20: +2 — M.A > 20: +0
    • Boots of the Dark Toll, +1(+2) - causes fatigue
      • T.A < 12: ? — M.A < 20: +1 — M.A > 20: +2
    • Staff of K'an T'au, +1 - location: Castle of S'nel N'fa
    • Trapmaker Spectacles, +2 - from Disarm Traps Master
    • Caladon Crusading Chain, +1 - medium sized
  • Blessings
  • Consumables
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