The Skill of Dodge is the tendency to leap aside and avoid injury from a ranged or melee weapon, or if surprised by a non-magickal trap. Dodge level is dependent upon Dexterity (DX).
Training[]
- Dodge Apprentice: On a critical success, there is a 10% chance the opponent will critically fail
- Trainer: Any guard in any town or city
- Dodge Expert: On a critical success, there is a 50% chance the opponent will critically fail
- Trainer: Hekmer Oggdoddler in Black Root
- Trainer: Winde in Qintarra
- Dodge Master: On a critical success, the opponent will always critically fail
- Trainer: Adkin Chambers in Stillwater
- Quest: Kill Sir Garrick Stout
Uses[]
- Avoids being hit in combat
- Can cause counter-damage to the attacker (See Training)
- Avoids non-magickal trap damage
Modifiers to Dodge[]
- Items:
- None
- Blessings:
- Shakar's Blessing: gives +4/20
- Velorien's Blessing: gives +12/20 (overrides Shakar's Blessing)
- Backgrounds:
- Beat with an Ugly Stick: gives +1/20
- Raised by Orcs: gives +1/20
- Raised in the Pits: gives +1/20
- Charlatan's Protégé: removes -1/20
- Débutante: removes -2/20
Mechanics[]
- A player first relies on Armor Class to see if they are hit
- If hit, then a Dodge check is made
- If Dodge fails, then the the player is hit as normal
- If Dodge succeeds, then no damage is taken
- If Dodge is a critical success, then the attacker has a chance to critically fail (See Training)