Electric[]
A Technological Discipline which explores the mysteries of charged particles and magnetism.
| Schematic | Components | Description | Found in-game? | Component for something else? |
|---|---|---|---|---|
![]() Electric Light |
Lantern(n/a)
Filament(10) |
Illuminates the area around the character equipping it, the brightness scaling with TA. |
||
Charged Ring |
Copper Ring(n/a)
Capacitor(20) |
+1/+2 DX, scaling with TA. |
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Flow Specktrometer |
Small Electrical Parts(30)
Compass(n/a) |
Detects all traps that appear within the character's field of vision while equipped. Requires Charges. |
||
Shocking Staff |
Large Capacitor(40)
Staff(n/a) |
Melee weapon; inflicts 5-10 ED. Requires Charges. |
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![]() Chapeau of Magnetic Inversion |
Electrical coil(53)
Top Hat(n/a) |
Increases DR by 20. |
||
Healing Jacket |
Electrical Harness(70)
Leather Armour(n/a) |
Increases AC by 8, DR by 14, and FR by 5. Restores 4 HP per 5 seconds. Requires Charges. |
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Tesla Rod |
Tesla Coil(80)
Shocking Staff(90) |
Treated as a Firearm. Deals 10-40 ED. Requires Charges. |





