The Void is the last region in the game, and going there is a one-way trip. Some of the game's most powerful enemies and potential followers can be found here.
Location[]
The Void is found in a separate plane of existence.
Entrance[]
There are three ways to enter the Void:
- Killing Nasrudin in his home at his hiding place on Thanatos
- Killing K'an Hua in his office at the Panarii temple in Caladon
- Meeting either man at the Ring of Brodgar in Roseborough after completing their respective quest
The Void Islands[]
The Void is broken up in ten islands connected by a series of portals and a teleporting network. Three of the islands have a sub level.
Island 1[]
- This is the starting point (1), notable for its version of the Ring of Brodgar
- One portal sends the party to Island 2
- Another portal receives the party from Islands 2, 9, and 10
Island 2 (Arronax)[]
- This has a mysterious ruins on the surface
- One portal sends the party to Island 1
- Another portal receives the party from Islands 1 and 10
- Point 2 connects the surface to a sub level
- Point 2b is Arronax
- Arronax can give the player a quest
- He is also a potential Follower
- If freed, he can give the player a second quest
- North of him is a portal that goes to Island 3
- Point 2b is Arronax
Island 3 (Kerghan)[]
- This is the home to Kerghan's Castle (Point 3, see below)
- One portal sends the party to Island 4
- Another portal sends the party from Island 10
- And a third portal receives the party from Islands 2 and 10
Island 4 (Gorgoth)[]
- This is the home of Gorgoth (point 4), a potential Follower
- One portal sends the party to Island 5
- Another portal receives the party from Islands 3 and 10
Island 5[]
- One portal sends the party to Island 6
- Another portal receives the party from Islands 4 and 10
- Point 5 connects the surface to a sub level
- Point 5b is the Kryggird's Falchion
Island 6[]
- This island is filled with Arayas
- One portal sends the party to Island 7
- Another portal receives the party from Islands 5 and 10
Island 7[]
- This island is also filled with Arayas
- One portal sends the party to Island 8
- Another portal receives the party from Islands 6 and 10
Island 8 (Kraka-tur)[]
- This island is home to Kraka-tur (point 8), a potential Follower
- One portal sends the party to Island 9
- Another portal receives the party from Islands 7 and 10
Island 9 (The Bane of Kree)[]
- This island is home to The Bane of Kree (point 9), a potential Follower
- Notable is that he carries the unique weapon Torian Kel's Ancestral Sword
- One portal sends the party to Island 10
- Another portal receives the party from Islands 8 and 10
Island 10[]
- This island is home to the Portal Nexus, with direct one-way access to all of the other islands
- The center portal receives the party from Island 3
- The outer portals send the party as numbered
Kerghan's Castle[]
Getting inside required killing the two guards. The guards can be killed passively, preserving a Pacifist Run.
- Level 1 has some lootable chests and a portal to Level 2
- Level 2 has Kerghan's unfinished portal to Arcanum, and portals to levels 1 and 3
- Level 3 has the remaining survivors of the Black Mountain Clan, and a portal to Kerghan's Chamber
- Kerghan's chamber is home to Kerghan
- He can give the player a quest to Kill the other Banished Characters
- After (or instead of) that this is the final encounter and ends the game, setting up the Ending Slides of the results of your actions during the game
Notes[]
Conversing with Arronax reveals that The Void was at one point host to a civilization on a single land mass. However, by the time Arronax and the others were banished there, those beings were long gone and the land has been torn asunder. Kerghan can confirm that the current state of The Void was caused long ago by war, a natural calamity, or some other ancient disaster unrelated to anything in Arcanum's recorded history.