Arcanum: Of Steamworks and Magick Obscura Wiki
Advertisement

WARNING: This page contains significant spoilers!


Arcanum has 36 ending slides, all of which are triggered differently.

Note that some ending conditions may supersede others.

Shrouded Hills[]

Num. Slide Ending Slide Narration Condition(s) Required
1. Jongle Because you delivered the secret ingredient to Jongle Dunne, he perfected his alchemical process and eventually found a way to make gold from common lead. Needless to say, he became the richest man in all of Arcanum.

[Pick up a package from Charles Dolan in Dernholm and deliver it to Jongle.]
2. HR - ShroudedDeath Because of your mindless destruction of the bridge materials in Shrouded Hills, Lukan and his henchmen continued to control the only route in or out of town. Without the means to trade, Shrouded Hills withered away. The old Panarii temple is still there, standing over the ruins of the town like a headstone.

[Destroy bridge materials for Lukan the Witless.]
3. HR - ShroudedDeath Even though you were able to free Shrouded Hills from the grip of Lukan and his henchmen, the presence of the ghost of Bessie Toone kept the mine from ever producing any quality ore again. Eventually, the town withered and died.

[Rid Shrouded Hills of Lukan only.]
4. ShroudedHappy The defeat of Lukan and his henchmen, coupled with the freeing of the ghost of Bessie Toone, enabled Shrouded Hills to grow and become a thriving community once again. A new silver vein is discovered in the old Bessie Toone mine. Workers poured into town by the dozens and, within a few years, Shrouded Hills is a bustling boom town.

[Rid Shrouded Hills of Lukan, free the ghost of Bessie Toone and Doc Roberts is dead.]
5. ShroudedHappy The defeat of Lukan and his henchmen, coupled with the freeing of the ghost of Bessie Toone, enabled Shrouded Hills to grow and become a thriving community once again. A new silver vein is discovered in the old Bessie Toone mine. Workers poured into town by the dozens and, within a few years, Shrouded Hills is a bustling boom town. Such towns often have problems keeping the peace. Shrouded Hills has no such trouble, mainly due to the efforts of their new sheriff, Doc Roberts.

[Rid Shrouded Hills of Lukan, free the ghost of Bessie Toone, and keep Doc Roberts alive.]

Tarant[]

Num. Slide Ending Slide Narration Condition(s) Required
1. DonnThrogg Donn Throgg, because of the advice that you gave him, became a leading political activist in the fight for orcish rights. In time, he legalized orcish labor unions, secured the vote for all citizens regardless of race or gender, and became the champion of equal rights and justice in Tarant. Before long, he was begrudgingly voted into the Industrial Council and, in a few years, he sat at its head.

[Convince Donn Throgg to end the orc uprising and he is still alive.]
2. HR - TarantDeath After the death of Gilbert Bates, the Bates Steam Engine Company closed its doors and its line of products was discontinued. In the ensuing mayhem, Cedric Appleby attempted to meet demand for steam engines with his own inferior machines. Tarant was thrown into a state of utter chaos.

[Kill Gilbert Bates. Don't convince Donn Throgg to end the orc uprising or he's dead.]
3. HR - TarantDeath After the deaths of Gilbert Bates and Cedric Appleby, both of their companies shut down and Tarant was without a steady supply of steam engines. Soon after, the sewer systems broke down, and eventually the city found itself without electricity. In a few short months, Tarant was in utter chaos.

[Kill Gilbert Bates and Cedric Appleby is dead ( only work when warning Bates about Appleby plans, see Bugs)). Don't convince Donn Throgg to end the orc uprising or he's dead.]
4. HR - TarantCrime Because of the death of Darian Maug, Clan Maug soon found itself overrun by Pollock and his gang and quickly vanished. Without an opponent to challenge him, Pollock set his sights beyond The Boil, and it wasn't long before all of Tarant was shadowy and crime-ridden.

[Kill Darian Maug and let Pollock alive.]
5. HR - TarantCrime Because of the death of its leader, Pollock's Gang soon found itself overrun by Clan Maug and quickly vanished. Without an opponent to challenge him, Darian Maug set his sights beyond The Boil, and it wasn't long before all of Tarant was shadowy and crime-ridden.

[Kill Pollock and let Darian Maug alive]
6. HR - Bentley Following the deaths of Pollock and Darian Maug, the Boil was demolished and then built anew. The Bentley was renovated and became the most elegant hotel in Tarant. The owner, the honorable Mister Caleb Malloy, is often seen mixing drinks for his guests in the hotel bar.

[Kill Pollock and Darian Maug. Caleb Malloy is alive. Gilbert Bates is still alive or convince Donn Throgg to end the orc uprising and he is still alive.]
7. HR - Bentley Following the deaths of Pollock and Darian Maug, the Boil was demolished and then built anew. The Bentley was renovated and became the most elegant hotel in Tarant.

[Kill Pollock, Darian Maug, and Caleb Malloy. Gilbert Bates is still alive or convince Donn Throgg to end the orc uprising and he is still alive.]

Dernholm[]

Num. Slide Ending Slide Narration Condition(s) Required
1. HR - CumbriaHappy Maximillian was returned to Dernholm and all of Cumbria rejoiced at the return of their rightful king. Under the new rule of Maximillian, Cumbria quickly grew into a powerful nation, embracing both magick and technology. And, once again, the proud banner of the Dragon Knights flew from the ramparts of Dernholm Castle, set there by their new captain, Lianna Pel-Dar.

[Speak to Maximilian on the Isle of Despair. Inform Lianna Pel-Dar of his fate and 8 in game days pass. Lianna Pel-Dar is alive]
2. HR - CumbriaHappy The narration is bugged, the associated sound file is wrong. A death quote from Joachim will play instead.

[Speak to Maximilian on the Isle of Despair. Inform Lianna Pel-Dar of his fate and 8 in game days pass. Lianna Pel-Dar is killed after the 8 days]
3. HR - CumbriaDead Cumbria, under the continued leadership of King Praetor, fell even further into decay. After his death, Dernholm crumbled into obscurity, and Cumbria was eventually swallowed by the Unified Kingdom.

[Don't finish the Maximilian quest, King Praetor is alive.]
4. HR - CumbriaDead After the death of King Praetor, Dernholm crumbled into obscurity, and the rest of Cumbria was eventually swallowed by the Unified Kingdom.

[Don't finish the Maximilian quest and kill King Praetor.]

Caladon[]

Num. Slide Ending Slide Narration Condition(s) Required
1. HR - WW1Knight Because of your mediocre performance in negotiating the terms for Caladon's membership into the Unified Kingdom, tensions between Caladon and Tarant run high. In a few short years, there is war between the two kingdoms. As in many wars, there was no clear winner.

[Earn a disappointing performance in the Negotiations with Caladon.]
2. HR - Planes Because of your mediocre performance in negotiating the terms for Caladon's membership into the Unified Kingdom, tensions between Caladon and Tarant run high. In a few short years, there is war between the two kingdoms. Heironymous Maxim, with the new funding he received, built an armada of airships. Caladon, with this new technology, eventually won the war.

[Earn a disappointing performance in the Negotiations with Caladon, deliver the camera from the Zephyr's crash site to Hieronymous Maxim.]
3. HR - CaladonDecay Because of your outstanding efforts in the negotiating of the terms for Caladon's membership into the Unified Kingdom, Tarant continued to prosper while Caladon's influence waned in the following years. Caladon never reached its fullest potential, mainly due to the watchful eye of the Tarantian Industrial Council.

[Earn an impressive or incredible performance in the Negotiations with Caladon, don't convince Donn Throgg to end the orc uprising.]
4. CaladonHappy Because of your outstanding efforts in negotiating the terms for Caladon's membership into the Unified Kingdom, as well as the wise governing policies of Donn Throgg, Caladon and Tarant became equally prosperous. There was peace for many years in Arcanum.

[Earn an impressive or incredible performance in the Negotiations with Caladon, convince Donn Throgg to end the orc uprising and he is alive.]
5. HR - Alexander The longstanding deception of the Panarii by the dark elves was finally brought to light. Alexander became the new high priest of the Panarii, and he wrote a new chapter for the Archaeon based on his experiences with the Living One.

[Discover the true fate of Mannox and inform Alexander (Only work in the Dark Elf path, see Bugs)]

Black Root[]

Num. Slide Ending Slide Narration Condition(s) Required
1. BlackRootHappy Because you convinced the mayor of Black Root to rejoin Cumbria, there was a small struggle between Maximillian and the Industrial Council concerning ownership of the town. Maximillian was determined to defend his own, and he was successful in doing so. Under the protection of their new king, Black Root grew into one of the most important port cities in all of Arcanum.

[Convince Black Root's mayor to rejoin Cumbria and complete Maximilian's quest.]
2. HR - BlackRootDead By convincing the mayor of Black Root to rejoin Cumbria, you sealed the fate of the town. As with the rest of Cumbria, Black Root suffered under the inept leadership of King Praetor, and eventually it disappeared altogether.

[Convince mayor of Black Root to rejoin Cumbria, but don't finish Maximilian's quest.]
3. HR - BlackRootDead By convincing the mayor of Black Root to rejoin Cumbria, you sealed the fate of the town. As with the rest of Cumbria, Black Root decayed until it was swallowed by the Unified Kingdom.

[Kill King Praetor, and convince Black Root's mayor to rejoin Cumbria, don't finish Maximilian's quest.]
4. HR - MechHorse By failing to convince the mayor of Black Root to rejoin Cumbria, there was an eventual dispute over its ownership between King Maximillian and the Tarantian Industrial Council. War was declared by Cumbria not long after. History did not repeat itself. Cumbria defeated Tarant decisively, due not in small part to the courage of the Dragon Knights.

[King Praetor ask to find his daughter (just mention is enough), finish the Maximilian quest, don't convince the mayor of Black Root to rejoin Cumbria.]

Wheel Clan[]

Num. Slide Ending Slide Narration Condition(s) Required
1. HR - WheelClanHappy Under the continued leadership of Loghaire Thunder Stone, the Wheel Clan came out of seclusion and rejoined the world. Loghaire himself lived for more than 800 years, and songs are still sung about his bravery and courage.

[Convince Loghaire to return to his people.]
2. HR - WheelClanHappy The death of King Loghaire Thunder Stone was felt by all the dwarves of Arcanum, and songs were sung of his bravery and courage, of how he came to the defense of his people and of his world. His son, Randver, following the example set by his father, became a great king in his own time, and was revered as a wise and benevolent leader.

[Convince Loghaire to return to his people but he dies later. (Plays even if Randver is dead, see Bugs).]
3. HR - DwarvesDead Loghaire Thunder Stone never returned to his people, and a distraught and confused Randver assumed leadership over the Wheel Clan. Without a strong king, the dwarven clans splintered, and a bloody war followed. In time, Randver gathered enough followers to put an end to the conflict, but the dwarves were never the same again, secluding themselves forever from the outside world.

[Don't convince Loghaire to return to his people. Don't discover Magnus' heritage or he is dead.]
4. HR - DwarvesDead Without a strong king, the dwarven clans splintered and a bloody war followed. In time, the conflict was resolved, but the dwarves were never the same again, secluding themselves forever from the outside world.

[Don't convince Loghaire to return to his people. Randver is dead. Don't discover Magnus' heritage or he is dead.]
5. HR - Automaton Loghaire Thunder Stone never returned to his people, and a distraught and confused Randver assumed leadership over the Wheel Clan. Without a strong king, the dwarven clans splintered, and a bloody war followed. Magnus Shale Fist, chieftain of the new Iron Clan, rallied an army behind him and quickly put an end to the conflict. Eventually, he was known as king of the dwarves, and lead them to a new and golden age.

[Don't convince Loghaire to return to his people. Randver is Alive. Discover Magnus' heritage and he is alive.]
6. HR - Automaton Loghaire Thunder Stone never returned to his people, and the death of his son, Randver, started a bloody war among the clans of the dwarves. Magnus Shale Fist, chieftain of the new Iron Clan, rallied an army behind him and quickly put an end to the conflict. Eventually, he was known as king of the dwarves, and lead them to a new and golden age.

[Don't convince Loghaire to return to his people. Randver is Alive. Discover Magnus' heritage and he is alive. (A wrong condition, see Bugs).]

Bedokaan Village[]

Num. Slide Ending Slide Narration Condition(s) Required
1. LizardQintarra Kan Kerai and the Bedokaan made a lasting peace with the elves of Qintarra, and together they rid the Glimmering Forest and the Dark Fens of poachers and of the spoilers of the land. In time, the Bedokaan became a more civilized people, sharing in the wonders of the new age.

[Convince Kan Kerai that not all 'warm bloods' are alike in Lost elven hunter and he is alive..]
2. HR - LizardPrimitive The Bedokaan continued to live in the Dark Fens, fighting here and there with loggers and poachers, but mainly keeping to themselves. They continued to live the primitive lives of nomad hunters, and they never spoke with the elves of Qintarra again.

[KIll the poachers for Kan Kerai in Lost elven hunter. Don't convince him that not all 'warm bloods' are alike.]

Void endings[]

Num. Slide Ending Slide Narration Condition(s) Required
1. HR - DeadWorld Having joined with Kerhgan in his quest to extinguish all life, you return to Arcanum by his side, and vanquished all that lived there. Kerghan then turned on you, in the ensuing battle narrowly defeated him, but at great cost to yourself. You are even now sitting upon the ruins of Arcanum, waiting for your end to come. Override every slide including Credits.

[Choose to join Kerghan and finish his quest. (Will happen even if you betray Kerghan, see Bugs).]
2. HR - Bane The Bane of Kree returned to Arcanum wielding Kryggird's Falchion, the weapon that you provided to him. Before long he had amassed an army of barbarians and laid siege to both Caladon and Tarant, and burning hundreds of villages along the way. Only through the combined might of all the peoples of Arcanum is he stopped. Unfortunately, you are held responsible.

[Promise to bring Bane back to Arcanum (tell the truth). He must have the Kryggird's Falchion in his inventory and he is alive.]
3. Vendigroth Upon returning to Arcanum, Arronax buried his father on the Isle of Thanatos. Later, he traveled to the Vendigroth Wastes, and there used his powers and single-handedly raised the city from the ruins it had become. Vendigroth again became a place of awe, and wonder.

[Arronax is alive]

Epilogue[]

Num. Slide Ending Slide Narration Condition(s) Required
1. HR - End Yet, after all of this, Arcanum is still what it always was: a place of possibility, a place of change. One thing is certain, and that is that nothing at all is ever certain in this place. Who's to say what the future holds for the land we call Arcanum?

[Don't join Kerghan]

Player Character Death[]

These slide play after the PC Character dies and aren't followed by other slides.

Num. Slide Ending Slide Narration Condition(s) Required
1. Death None. It plays the death musical theme

[The Player character dies without joining Kerghan.]
2. HR - DeadWorld After your death, Kerghan returned to Arcanum, making good on his vow to destroy all life there. Arcanum is now a burned out shell of a world, existing only in memory.

[The Player character dies after joiningKerghan.]

Unobtainable void Endings[]

These endings are unobtainable because of wrong script logic with the "Join Kerghan" Flag (see Bugs) but the dialogue options to trigger these endings can't be accessed without joining Kerghan first.

Num. Slide Ending Slide Narration Condition(s) Required
1. HR - DarkTemple Upon returning, you assume the role of a dark god, with arcane forms of worship and sacrifice. Arcanum became a place of pain and shadow where men were afraid to speak their minds or follow their dreams. The world you made was a hard place where the only laws were those of survival. You were worshiped, but you were also hated and feared.

[Choose to help Kerghan with his quest, but betray him after this, select the option to become a god and choose the option to become a dark god, then defeat Kerghan.]
2. HR - DeadWorld Upon returning to Arcanum, you assume the role of Death's champion, laying waste to cities and villages all across the land. Your lust for death and destruction was insatiable, and millions died before you decided to stop. Scattered groups still survived in the existing wastelands, but Arcanum never recovered from the cataclysm caused by your hand.

[Choose to help Kerghan with his quest, but betray him and select the option to complete his quest to destroy all life without him, then defeat Kerghan.]
3. HR - Righteous Upon returning to Arcanum, you are revered as a hero, and many legends were told about your adventures and your final battle with Kerghan the Terrible. As years went by, your name became almost mythical, spoken in the same breath as the heroes of old.

[Choose to help Kerghan with his quest, but betray him after this, and select the option to follow the path of the righteous, and then defeat Kerghan.]
4. HR - GoldenAge Upon returning, you assumed the role of a just god, and all of Arcanum revered your benevolence and wisdom. Old grudges between the races were forgotten, and a new code of honor and morality was adopted by all. Your reign ushered in a Golden Age, where both magick and technology were accepted and used to build a better world.

[Choose to help Kerghan with his quest, but betray him after this, select the option to become a god and choose the option to become a just god, then defeat Kerghan.]
5. HR - BatesCastle Upon returning, you assumed the role of a quiet god and slowly faded into memory. Arcanum continued to prosper, and many legends were told about your battle with Kerghan in defense of the world. Using your life and your virtues as an example, the races of Arcanum entered into a new and enlightened age, devoid of fear or darkness.

[Choose to help Kerghan with his quest, but betray him after this, select the option to become a god and choose the option to become a quiet god, then defeat Kerghan.]
6. HR - BatesCastle Upon returning, you wandered Arcanum for many years, indecisive as to exactly the kind of god that you wished to be. You lived among many peoples, speaking with them and learning their hearts and minds. The world waited expectantly for your words and your wisdom. They waited a long, long time.

[Choose to help Kerghan with his quest, but betray him after this, select the option to become a god and choose the option that you dont know what god you want to be, then defeat Kerghan.]

Cut Endings[]

The Narrator audio files can still be found but are not used in the final release.

Num. Slide Ending Slide Narration Condition(s) Required
1. HR - ShroudedDeath Lukan and his henchmen eventually found someone to destroy the materials for Shrouded Hills new bridge, leaving them to control the only route in or out of town. Without the means to trade, Shrouded Hills withered away. The old Panarii temple is still there, standing over the ruins of the town like a headstone.

[:Leave Shrouded Hills without getting rid of Lukan the Witless and without destroying the bridge materials .]

These conditions currently result in no slide for Shrouded Hills.

2. HR - End Yet, after all of this, Arcanum is still what it always was: a place of possibility, a place of change. One thing is certain, and that is that nothing at all is ever certain in this place.

Alternative audio for the final slide, unknown original uses.

Bugs[]

  1. If the Living one kill Cedric Appleby, the script won't actually set his death flag to 1 (True). Informing the Capt. of Bates' guard, or Bates himself, about Appleby plans will correctly change the flag and "kill" Appleby.
  2. Due to missing Flags in Alexander dialogue, the slide only work if the Fate of Mannox quest is started with warning Alexander about the Dark Elves. The option is only available after speaking with the K'an Hua at the First Panarii Temple in Caladon.
  3. You can kill Randver before convincing Loghaire to return to his people, his death is not accounted by the script in that case.
  4. Because of a typo in the script, discovering Magnus' heritage is not the condition. Instead you have to speak with Charles Brehgo at the Crash site cave.
  5. The "Join Kerghan" Flag is set to 1 (True) the moment you accept his offer. Even if you later betray him the flag overrides every other possible ending.
Advertisement