The Statistic of Intelligence (abbreviated as "IN") is the overall mental accumulation and coordination of a character. It affects the following:
Affected Skills[]
Derived Statistics[]
- None
Uses[]
General[]
- The Bonus for reaching an Intelligence of 20 is +10% to the success rate of every skill
Magick[]
- An Intelligence of 5 or greater is needed to cast Spells or use Scrolls
- The number of Spell Slots active (concurrent) Spells is 1 Spell per 4 points of IN (rounded DOWN)
Technology[]
- The Intelligence needed for each degree in a Technological Disciplines is as seen in the table:
Degree Level | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
---|---|---|---|---|---|---|---|
Intelligence | 5 | 8 | 11 | 13 | 15 | 17 | 19 |
Dialogue[]
- An Intelligence of less than 5 (and some Character backgrounds) will result in Dumb Dialogue
- An intelligence of 5 results in at least basic dialogue
- An intelligence of 9 will allow to ask Thorvald Two Stones to consider giving his spectacles
- An Intelligence of 10 and above gives additional options as follows:
- Ashbury: Quest for the Town Hall Meeting
- IN 10: Failure, IN 11-14: Ok, IN 15: Excellent
- Wheel Clan
- IN 10: Discussions about the "Stone and Shape" with various residents
- Stillwater
- IN 10 (and PS 8): Discussion with Marley regarding the return of the Stolen Idol
- Qintarra
- IN 13 (and PS 8): Extra dialogue with Ivory regarding the Death of Wrath
- IN 11, 12, 14: Extra game lore dialogue with student and potential follower Jormund
- T'sen-Ang
- IN 10, 12, 14: Extra game lore dialogue with M'in Gorad
- Ashbury: Quest for the Town Hall Meeting
Bonuses[]
- Items
- Ring of Dark Magicks: gives +1 (magickal)
- Blessings
- None
- Races
- None
- Backgrounds
- Bookworm: gives +1
- Agoraphobic: gives +2 (while not in the Open)
- Mad Doctor: gives +2
- Rare Half-Ogre Birth: gives +2
- Sheltered Childhood: gives +2
- Miracle Operation: gives +3
- Idiot Savant: gives +6 (but with Dumb Dialogue)
- Sickly: gives +6
- Barbarian: removes -1
- Bully: removes -1
- Freed Bodyguard: removes -1
- Halfling Orphan: removes -1
- Sent to Charm School: removes -1
- Afraid of the Dark: removes -2 (in the Dark)
- Hydrophobic: removes -2 (in Water)
- Ran Away with the Circus: removes -2
- Special Person: removes -2
- Super Model: removes -4
- Feral Child: removes -6
- Raised in the Pits: removes -6
- Consumables
- Vivifier: gives +1 (permanent)
- Brain Builder: gives +1 (permanent)
- Mind Marvel: gives +2 (temporary)
- Revitalizer: gives +2 (temporary)
- Vendigrothian Elixir: gives +2 (temporary)
- Essence of Intellect: gives +10 (temporary)
- Muscle Maker: removes -1 (permanent)
- Alcoholic Beverages: removes -3 per drink (temporary)