Persuasion provides extra dialogue branches with NPCs, and gives additional flexibility when dealing with Followers. The Skill level is dependent upon Charisma (CH).
Training[]
- Persuasion Apprentice: Followers will wait for the player longer than normal
- Trainer: Most shop owners
- Persuasion Expert: The player gains a bonus of 1 extra Follower slot in addition to the number gained from Charisma
- Trainer: Madam Lil in Tarant
- Trainer: Fenwick the Tailor in Ashbury
- Persuasion Master: Potential Followers will not check the Player's Alignment, Aptitude, or possible traveling companion conflicts when being recruited
- Trainer: Edward Willoughsby in Caladon
- Quest: Negotiations with Caladon
Uses[]
- With Persuasion being one of the major stats for NPC dialogue, that entire list has been moved to its own page, sorted by location
- For uses with Followers, see Training above
Modifiers to Persuasion[]
- Items:
- Elixir of Persuasion: gives +2/20 (tech)
- Ring of Influence: gives +3/20 (magick)
- Blessings:
- Blessing of Kerlin: gives +4/20
- Blessing of Kai'tan: gives +8/20 (overrides Kerlin's Blessing)
- Blessing of Velorien: gives +12/20 (overrides Kerlin's and Kai'tan's Blessings)
- Races:
- None
- Backgrounds:
- Foppish Elf: gives +2/20
- Hydrophobic: gives +2/20
- Feral Child: removes -1/20
- Only Child: removes -2/20
Mechanics[]
- Starting a conversation with an NPC initiates a check of the players persuasion
- Certain dialogue branches may become available based upon the persuasion value
- The affects with followers is passive and automatic
Notes[]
- Sometimes additional dialogue requires a combination of Persuasion and another Stat like Intelligence or Beauty