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Pick Locks allows one to open mechanical Locks with lock picking gear rather than with the appropriate Key. This Skill is dependent upon one's Dexterity (DX).

Training[]

  • Pick lock Apprentice: Pick lock action takes half as much time
    • Trainer: Blacksmiths and Junk Dealers

Uses[]

  • Opening Locks on doors and containers without their corresponding Key

Modifiers to Pick Locks[]

Mechanics[]

  • A set of Crude Lockpicks or Normal Lockpicks, or an Auto Skeleton Key is needed to pick a Lock
  • A lock's difficulty level is compared to the Character's Skill level
  • A successful attempt disables the lock for about an hour
  • A failure requires another attempt
  • A critical failure jams the lock, and it cannot be picked again for about a day

Notes[]

Aptitude[]

  • Investing in this skill increases Technological Aptitude (or decreases Magickal Aptitude)

Hostility[]

  • Lock owners will become hostile to tampering
  • The lock needs to be several tiles away from the owner
  • This can be modified by:
    • If the player is Prowling while Lockpicking
    • Wearing noise reduction gear (+NP)
    • Perception of the owner
    • Direction that the owner is facing, lighting, line of sight, etc
    • Multiple owners in the same area
  • Indirectly killing an NPC owner, then unlocking the target, then resurrecting said NPC will prevent them from going hostile
    • But this sometimes will reset an NPC's dialogue tree, so take caution with Quest NPCs

Limitations[]

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