Picking pockets is the fine art of stealing from others. This skill allows the character to add and remove items from the inventory of another person. A failure in the use of this skill may garner unwelcome attention from his or her intended victim if said victim makes a successful Perception check. On a critical failure the character is always caught.
This skill is dependent upon your dexterity(DX). Also note that with one exception, tech gloves and gauntlets will reduce your skill up to a full rank while equipped.
Training[]
- Apprentice: The character is ONLY caught on a critical failure
- Other thieves if the player has joined The Thieves Underground
- Vollinger in Dernholm if he is an NPC and not a follower
- Adam Maxwell in Caladon
- Expert: Item size penalty is halved
- Poone in Tarant
- Mr. Black in Tarant for Underground members
- Mr. Razzia in Caladon for Underground members
- Master: The character cannot be caught when planting an item
- Sammie White in Tarant
- Trade barbs with Sammie, and then keep talking to him until you can ask what he does for a living. Then ask for him for master training. He’ll tell you to take off your clothes and run up and down Kensington Broadway several times. After that go back and talk to Sammie. He’ll train you as master.
- Note that this also results in gaining the reputation of ' "Pervert of Tarant" ' which causes a -25 reaction modifier to everyone in Tarant and -5 reaction modifier elsewhere.
- Also note that planting items is mostly useless, thus giving this Mastery little value, as most marks will pick up items dropped near them anyway.
Bonuses[]
- Equipment:
- Light-fingered gauntlets Gives +1/20 magical, and negates the penalty for techs
- Magnus' Gauntlets negates the penalty for techs
- Oiled Thieves Leather +1/20
- Blessing: