You can find all of the Arcanum player and follower portraits in a more convenient collection by clicking here.

Follower portraits[edit | edit source]

Arronax
OnLWEzX.png
Magnus Shale Fist
1.png
The Bane of Kree
1B38Ceg.png
Murgo
2.png
Chukka
0o2m3Aj.png
Perriman Smythe
3.png
Cynthia Boggs
VKqx8ic.png
Raven
4.png
Dante
F3LivjR.png
Sebastian
5.png
Doc Roberts
SggQyH4.png
Sogg Mead Mug
6.png
Dog (Worthless Mutt)
L8rG3wV.png
Swyft
7.png
Franklin Payne
81fDaky.png
Thorvald Two Stones
8.png
Gar
WOZdsqP.png
Tollo Underhill
9.png
Geoffrey Tarellond-Ashe
OQRfT6b.png
Torian Kel
10.png
Gorgoth
EGLhei2.png
Virgil Brummond
11.png
Jayna Stiles
Z5XBtul.png
Vollinger
12.png
Jormund
K94okLo.png
Waromon
13.png
Kraka-tur
JYY2whl.png
Weldo Rubin
14.png
Loghaire Thunder Stone
PlBmcog.png
Z'an Al'urin
15.png

Player character portraits[edit | edit source]

Human male
KfoK9Xx.png
2-0.png
3-0.png
4-0.png
Human female
1-0.png
2-1.png
3-1.png
4-1.png
Dwarf male
6pyEwI1.png
H3OWQvM.png
UF7Cjff.png
VSHNlwT.png
Elf male
1-1.png
2-2.png
3-2.png
4-2.png
Elf female
1-2.png
2-3.png
3-3.png
4-3.png
Half-elf male
1-3.png
2-1466908168.png
3-1466908179.png
4-1466908193.png
Half-elf female
1-1466908228.png
2-1466908239.png
3-1466908249.png
4-1466908261.png
Gnome male
1-1466908337.png
2-1466908347.png
3-1466908359.png
4-1466908370.png
Halfling male
1-1466908406.png
2-1466908412.png
3-1466908417.png
4-1466908446.png
Half-orc male
1-1466908483.png
2-1466908488.png
3-1466908506.png
4-1466908517.png
Half-orc female
1-1466908606.png
2-1466908617.png
3-1466908628.png
4-1466908640.png
Half-ogre male
1-1466908673.png
2-1466908690.png
3-1466908711.png
4-1466908720.png

Custom portraits[edit | edit source]

Adding a custom portrait is possible in both the demo and full versions of Arcanum. The following instructions are intended for advanced users only.

User portraits are indexed from a message file called data\portrait\userport.mes that begins with message 1 (if the folder and file do not exist, go ahead and create them). Each portrait is a 256 color BMP file that is 64 x 64 pixels. Its name should have a three letter prefix which is 2 letters for race and one letter for gender. This prefix defines which race-gender combination of a PC or NPC can use this portrait.

  • Race prefixes:
    • HU - human
    • DW - dwarf
    • EL - elf
    • HE - half elf
    • GN - gnome
    • HA - halfling
    • HO - half orc
    • HG - half ogre
  • Gender prefixes:
    • M - male
    • F - female
  • Special prefixes:
    • NPC - this portrait is can only be used by NPCs, regardless of race or gender
    • ANY - anyone can use this portrait (PC or NPC of any race or gender)
  • Examples (of userport.mes file entries):
    • {1}{ELM1} means there is a portrait named data/portrait/ELM1.bmp which is only available to elf males.
    • {2}{ANYpretty} means there is a portrait named data/portrait/ANYpretty.bmp which can be used by anyone.
    • {3}{NPCbob} means there is a portrait named data/portrait/NPCbob.bmp that is available to any NPC but not to PCs.

Q: My portrait is named something like ELM1.bmp / ELM1_b.bmp, is the correct size (64x64 or 128x128), and in 256-color, but still doesn't show up in-game?

A: ELM1, ELF1, HUM1, HUF1, etc are apparently reserved by the game. Try changing the number to 01 or 001, etc.

Q: My portrait looks good in the small 64 x 64 portrait size, but the large 128 x 128 pixel portrait in the character generation screen looks stretched out and blurry. Is there a way to implement images of both sizes into the game to avoid this problem?

A: Yes, you can create a 128x128 BMP and append "_b" to its name. So if you have a regular portrait file called

  uglyorc.bmp

you can create another called

  uglyorc_b.bmp

to be used for the bigger portrait.

For more information:

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