Arcanum: Of Steamworks and Magick Obscura Wiki

An example of a page in the player's logbook with all four quest states.

Quests are groups of interrelated tasks that the Living One can complete for various NPCs in the world of Arcanum. Many quests are connected to other quests and share a common plot-line. They are often rooted in a specific area, and their completion may be needed to access more of that area or specific features within it.

Quests often offer some sort of reward, such as training, items, or gold. Fame or infamy can be gained depending on actions taken and the outcome of the quest.

A quest can have four different states within the logbook:

  • Mentioned (Black): A character has mentioned the quest to the player, but the player has not yet agreed to complete it.
  • Accepted (Blue): The quest has been accepted and is awaiting completion.
  • Completed (Green): The quest has been completed and no further action is necessary.
  • Botched (Red): The player has failed to complete the quest. Either they have killed the character that gave them the quest, or otherwise made a severe mistake.

Skill Mastery Quests[]

Skill Quest
Bow Find the Bow of Ecclesiastes
Dodge Kill Sir Garrick Stout
Melee Find Lady Druella
Throwing Retrieve Azram's Star
Backstab Find the Master of Backstab
Pick Pocket Run Around Tarant in Your Underwear
Prowling Find the Master of Prowling
Spot Trap Get staff of K’an T’au
Gambling Gamble with Gurin Rockharrow
Haggle Acquire Ten Thousand Gold Pieces
Heal Find the Master of Heal
Persuasion Negotiations with Caladon
Repair Find Proof that Maxim's Air Machines Flew
Firearms Rescue Mrs. Rolland Unharmed
Pick Locks Free J.T. Morgan
Disarm Traps Survive the Training Maze

Chain Quests[]

Site Quests[]

Ancient Temple[]


Black Root[]


Crash Site[]


Gateway to the Wastes[]

Isle of Despair[]



Shrouded Hills[]




(Tarant) The Boil[]




Wheel Clan[]

The Void[]