Learned schematics[]
Levels of proficiency.
Found and Purchased Schematics[]
Herbology[]
- Invigorator - (boosts hit points and fatigue points) Herbology Level 6
- Miracle Cure - (heals to max) Herbology Level 7 *AND* Chemistry Level 5
- Reanimator - (resurrects dead character) Herbology Level 6 *AND* Electrical Level 4
- Wheel Clan Spectacles - (story quest- allows you to see the entrance to the Wheel Clan)
Chemistry[]
- Fortifier (gives +30 damage resistance, despite what the description says) Chemistry Level 1
- Fuel (ammo for Flame Thrower and Grenade Launcher) Chemistry Level 3
- Mental Inhibitor - (prevents an enemy from spellcasting) Chemistry Level 6 *AND* Therapeutics Level 7
- Necromizer (creates undead) Chemistry Level 5 *AND* Electrical Level 4
- Potion of Paralysis (crafts a Paralyzer) Chemistry Level 6
Electrical[]
- Charged Sword - (tech sword does extra electrical damage) Electrical Level 4 *AND* Smithy Level 1
- Electro-Armor - (tech armor of protection vs. electrical attacks) Electrical Level 6 *AND* Smithy Level 1
- Flow Disruptor - (shield of protection vs. magic) Electrical Level 6
- Lemon-Potato Charges - (equivalent to Chemistry charges) Electrical Level 1
Explosives[]
- Bullets - (for pistols and rifles) Explosives Level 1
- Concussion Grenade - (does extra fatigue damage) Explosives Level 5 *AND* Smithy Level 4
- Electrocution Grenade - (electrical damage)
- Flame Thrower - (Repeater Rifle does extra fire damage) Explosives Level 4 *AND* Gun Smithy Level 4
- Hallucination Grenade (fears)- Explosives Level 2 *AND* Chemistry Level 7
- Knock Out Gas (high fatigue damage) - Explosives Level 3 *AND* Chemistry Level 6
- Mustard Gas Grenade (poison damage)- Explosives Level 5 *AND* Chemistry Level 5
- Paralysis Grenade - (paralyzes enemies) Chemistry Level 6 *AND* Explosives Level 5
- Plastique - (need detonator to use) Explosives Level 7 *AND* Chemistry Level 2
- Pyrotechnic Bow - (does extra fire damage) Explosives Level 4 *AND* Mechanical Level 2
- Time Bomb - Explosives Level 7 *AND* Mechanical Level 7
Gun Smithy[]
- Acid Gun - (Repeater Rifle does extra acid damage) Chemistry Level 6 *AND* Gun Smithy Level 4
- Blade Launcher - (improved elephant gun) Gun Smithy Level 6
- Bronwyck's Gun - (extra fire and electrical damage, uses 2 units of fuel)
- Charged Accelerator Gun - (extra electrical damage- also the basis for many other schematics)
- Droch's Warbringer - (?)
- Grenade Launcher - (uses fuel not bullets) Gun Smithy Level 6 *AND* Explosives Level 5
- High Velocity Pistol - (improved fancy pistol) Gun Smithy Level 4
- Long Range Pistol - (similar stats to looking glass rifle, but one-handed) Gun Smithy Level 6
- Mechanized Gun - (improved Repeater Rifle) Gun Smithy Level 7
- Pyrotechnic Gun - (pistol with extra fire damage) Gun Smithy Level 6
- Rifled Cannon - (ignores damage resistance)
- Schreck Multi-Barreled Pistol - (a mechanized hand cannon)
- Tesla Gun - (fires bolts of electricity) Gun Smithy Level 6 *AND* Electrical Level 5
- Tranquilizer Gun - (high fatigue damage) Chemistry Level 6 *AND* Gun Smithy Level 5
Mechanical[]
- Automaton - (more powerful Mechanized Arachnid) Mechanical Level 7 *AND* Smithy Level 2
- Clockwork Physician - (?)
- Compound Bow - (improved bow) Mechanical Level 3
- Detonator - Mechanical Level 6 *AND* Electrical Level 3
- Envenomed Bow - (tech bow does extra poison damage) Chemistry Level 6 *AND* Mechanical Level 2
- Explosive Decoy - (improved Clockwork Decoy) Mechanical Level 6 *AND* Explosives Level 5
- Goggled Helmet - (no perception loss) Mechanical Level 7 *AND* Smithy Level 1
- Illuminated Decoy - (longer range for drawing enemies)
- Machined Plate Mail - (tech armor increases STR and resistances) Mechanical Level 7 *AND* Smithy Level 2
- Medical Arachnid - (Mechanized Arachnid with healing powers) Herbology Level 7 *AND* Mechanical Level 7
- Poison Arachnid - (Mechanized Arachnid with fully equipped poisoned blades)
Smithy[]
- Envenomed Axe - (tech axe does extra poison damage) Smithy Level 2 *AND* Chemistry Level 6
- Envenomed Sword - (tech sword does extra poison damage) Smithy Level 1 *AND* Chemistry Level 6
- Iron Key - (related to the Iron Clan quest)
- Mechanical Dagger - (to-hit bonus) Mechanical Level 6
- Miner's Helmet - (contains a lamp to free your off-hand) Smithy Level 1 *AND* Electrical Level 2
- Pyrotechnic Axe - (tech axe does extra fire damage) Smithy Level 2 *AND* Explosives Level 1
- Vendigrothian War Gauntlets - A better version of Vendigrothian Padded Leather Gloves
Therapeutics[]
- Brain Builder - (increases INT, decreases STR) Therapeutics Level 7 *AND* Chemistry Level 4
- Elixir of Hypnotic Suggestion - (mind control) Therapeutics Level 5 *AND* Chemistry Level 7
- Muscle Maker - (increases STR, decreases INT) Therapeutics Level 6 *AND* Electrical Level 3
- Vivifier - (Permanently increases Intelligence, Will Power, Perception, Charisma, Strength, Constitution, Dexterity and Beauty) - requires Therapeutics Level 6 *AND* Chemistry Level 7
FOLLOWERS LOCATIONS SKILLS STATISTICS
ITEMS
Schematics Chemicals Food Potions Technological Objects
Armour: Rings Boots Gloves Necklaces Helmets Shields Torso
Weapons:
MELEE:
Axes Maces Staffs Daggers Hammers Swords
RANGED:
Bows
Firearms
Throwing