Arcanum: Of Steamworks and Magick Obscura Wiki

Schematics are either awards or documents that enable a player to craft certain Technological Items. Learned Schematics are automatically awarded by getting degrees in each of the eight Technological Disciplines. Additional details about the Learned Schematics can be found on the Degrees Table page.

Purchased Schematics can be bought at certain shops, and each is available at a random frequency. Found Schematics are acquired as loot at fixed locations. Note that Found and Purchased Schematics can be used by any player, provided that they have a high enough expertise in the relevant disciplines. Expertise can often be artificially and temporarily raised with the use of Technical Manuals. Story-related schematics item crafting does not require investing Character Points into Technological Disciplines, nor expertise in any discipline.

Learned schematics[]

Skill Proficiency level
Novice Assistant Associate Technician Engineer Professor Doctorate
Herbology Healing Salve Fatigue Restorer Poison Cure Fatigue Limiter Accelerate Healing Wonder Drug Cure All
Chemistry Strong Poison Charges Animal Scent Corrosive Acid Hallucinite Paralyzer Anaesthisizer
Electrical Electric Light Charged Ring Flow Specktrometer Shocking Staff Chapeau of Magnetic Inversion Healing Jacket Tesla Rod
Explosives Molotov Cocktail Flash Grenade Smoke Grenade Stun Grenade Explosive Grenade Fire Obstruction Dynamite
Gun Smithy Hand Crafted Flintlock Pistol Fine Revolver Repeater Rifle Hushed Revolver Looking Glass Rifle Hand Cannon Elephant Gun
Mechanical Spike Trap Trap Springer Auto Skeleton Key Eye Gear Bear Trap Clockwork Decoy Mechanized Arachnid
Smithy Pure Ore Balanced Sword Feather-Weight Axe Dwarven Gauntlets Helmet of Vision Feather-Weight Chainmail Elite Platemail
Therapeutics Elixir of Persuasion Elixir of Physical Prowess Liquid of Awareness Tonic of Increased Reflexes Mind Marvel Energizer Revitalizer


Found and Purchased Schematics[]

Herbology[]

  • Invigorator - (boosts hit points and fatigue points) Herbology (70)
  • Miracle Cure - (heals to max) Herbology (85) + Chemistry (55)
  • Reanimator - (resurrects dead character) Herbology (90) + Electric (40)
  • Wheel Clan Spectacles - (story quest item, allows you to see the entrance to the Wheel Clan) no expertise required

Chemistry[]

  • Fortifier - (gives +30 damage resistance) Chemistry (10)
  • Fuel - (bullets and Molotov Cocktail ingredient) Chemistry (25)
  • Mental Inhibitor - (prevents an enemy from spell casting) Chemistry (70) + Therapeutics (85)
  • Necromizer - (creates undead) Chemistry (55) + Electric (40)
  • Potion of Paralysis - (crafts a Paralyzer) Chemistry (75)

Electric[]

  • Charged Sword - (tech sword does extra electrical damage) Electric (40) + Smithy (5)
  • Electro-Armor - (tech armor of protection vs. electrical attacks) Electric (70) + Smithy (10)
  • Flow Disruptor - (shield of protection vs. magic) Electric (70)
  • Lemon-Potato Charges - (equivalent to Chemistry charges) Electric (1)

Explosives[]

Gun Smithy[]

Mechanical[]

Smithy[]

Therapeutics[]

  • Brain Builder - (increases IN, decreases ST) Therapeutics (85) + Chemistry (45)
  • Elixir of Hypnotic Suggestion - (mind control) Therapeutics (56) + Chemistry (85)
  • Muscle Maker - (increases ST, decreases INT) Therapeutics (78) + Electric (30)
  • Vivifier - (permanently increases all primary stats by +1) Therapeutics (78) + Chemistry (85)