Learned schematics[]
Levels of proficiency.
Found and Purchased Schematics[]
Herbology[]
- Invigorator - (boosts hit points and fatigue points) Herbology Level 6
- Miracle Cure - (heals to max) Herbology Level 7 *AND* Chemistry Level 5
- Reanimator - (resurrects dead character) Herbology Level 6 *AND* Electrical Level 4
- Wheel Clan Spectacles - (story quest- allows you to see the entrance to the Wheel Clan)
Chemistry[]
- Fortifier (gives +30 damage resistance) Chemistry Level 1
- Fuel (ammo and Molotov Cocktail ingredient) Chemistry Level 3
- Mental Inhibitor - (prevents an enemy from spell casting) Chemistry Level 6 *AND* Therapeutics Level 7
- Necromizer (creates undead) Chemistry Level 5 *AND* Electrical Level 4
- Potion of Paralysis (crafts a Paralyzer) Chemistry Level 6
Electrical[]
- Charged Sword - (tech sword does extra electrical damage) Electrical Level 4 *AND* Smithy Level 1
- Electro-Armor - (tech armor of protection vs. electrical attacks) Electrical Level 6 *AND* Smithy Level 1
- Flow Disruptor - (shield of protection vs. magic) Electrical Level 6
- Lemon-Potato Charges - (equivalent to Chemistry charges) Electrical Level 1
Explosives[]
- Bullets - Ammunition for most Firearms
- Concussion Grenade - (does extra fatigue damage) Explosives Level 5 *AND* Smithy Level 4
- Electrocution Grenade - adds electrical damage
- Flame Thrower - (Repeater Rifle does extra fire damage) Explosives Level 4 *AND* Gun Smithy Level 4
- Hallucination Grenade (fears)- Explosives Level 2 *AND* Chemistry Level 7
- Knock Out Gas (high fatigue damage) - Explosives Level 3 *AND* Chemistry Level 6
- Mustard Gas Grenade (poison damage)- Explosives Level 5 *AND* Chemistry Level 5
- Paralysis Grenade - (paralyzes enemies) Chemistry Level 6 *AND* Explosives Level 5
- Plastique - (need detonator to use) Explosives Level 7 *AND* Chemistry Level 2
- Pyrotechnic Bow - (does extra fire damage) Explosives Level 4 *AND* Mechanical Level 2
- Time Bomb - Explosives Level 7 *AND* Mechanical Level 7
Gun Smithy[]
- Acid Gun - (Repeater Rifle does extra acid damage) Chemistry Level 6 *AND* Gun Smithy Level 4
- Blade Launcher - (improved elephant gun) Gun Smithy Level 6
- Bronwyck's Gun - (extra fire and electrical damage, uses 2 units of fuel)
- Charged Accelerator Gun - (extra electrical damage- also the basis for many other schematics)
- Droch's Warbringer - adds electric damage and increased physical damage
- Grenade Launcher - (uses fuel not bullets) Gun Smithy Level 6 *AND* Explosives Level 5
- High Velocity Pistol - (improved fancy pistol) Gun Smithy Level 4
- Long Range Pistol - (similar stats to looking glass rifle, but one-handed) Gun Smithy Level 6
- Mechanized Gun - (improved Repeater Rifle) Gun Smithy Level 7
- Pyrotechnic Gun - (pistol with extra fire damage) Gun Smithy Level 6
- Rifled Cannon - (ignores damage resistance)
- Schreck Multi-Barreled Pistol - (a non-functional quest item)
- Tesla Gun - (fires bolts of electricity) Gun Smithy Level 6 *AND* Electrical Level 5
- Tranquilizer Gun - (high fatigue damage) Chemistry Level 6 *AND* Gun Smithy Level 5
Mechanical[]
- Automaton - Upgraded Mechanized Arachnid)
- Compound Bow - (improved bow) Mechanical Level 3
- Detonator - Mechanical Level 6 *AND* Electrical Level 3
- Envenomed Bow - (tech bow does extra poison damage) Chemistry Level 6 *AND* Mechanical Level 2
- Goggled Helmet - (no perception loss) Mechanical Level 7 *AND* Smithy Level 1
- Machined Plate Mail - (tech armor increases ST and resistances) Mechanical Level 7 *AND* Smithy Level 2
- Medical Arachnid - (Mechanized Arachnid with healing powers) Herbology Level 7 *AND* Mechanical Level 7
- Poison Arachnid - (Mechanized Arachnid with fully equipped poisoned blades)
Smithy[]
- Envenomed Axe - (tech axe does extra poison damage) Smithy Level 2 *AND* Chemistry Level 6
- Envenomed Sword - (tech sword does extra poison damage) Smithy Level 1 *AND* Chemistry Level 6
- Iron Key - (related to the Iron Clan quest)
- Mechanical Dagger - (to-hit bonus) Mechanical Level 6
- Miner's Helmet - (contains a lamp to free your off-hand) Smithy Level 1 *AND* Electrical Level 2
- Pyrotechnic Axe - (tech axe does extra fire damage) Smithy Level 2 *AND* Explosives Level 1
- Vendigrothian War Gauntlets - A better version of Vendigrothian Padded Leather Gloves
Therapeutics[]
- Brain Builder - (increases IN, decreases ST) Therapeutics Level 7 *AND* Chemistry Level 4
- Elixir of Hypnotic Suggestion - (mind control) Therapeutics Level 5 *AND* Chemistry Level 7
- Muscle Maker - (increases ST, decreases INT) Therapeutics Level 6 *AND* Electrical Level 3
- Vivifier - (Permanently increases all primary stats by +1) - requires Therapeutics Level 6 *AND* Chemistry Level 7