Skills are a character's abilities. They are defined and limited by a player's Base Stats. They can be improved by raising the Skill level and by acquiring Training.
Training[]
- Skills can be raised up to 5 ranks (20/20 points)
- They have 3 levels of Training
- Training is available from specialized Trainers
Skill groups[]
Skills are divided into four groups:
Combat skills[]
Combat skills are used when attacking or defending during combat. All skills within this group are dependent upon dexterity:
- Bow: the skill of using short and long bows.
- Dodge: the ability to dodge an attack or the effect of a trap.
- Melee: the chance to land a damaging blow with a hand weapon or while unarmed.
- Throwing: the ability to throw knives, rocks, grenades, or any other damaging object.
Thieving skills[]
Though primarily used by thieves, thieving skills have other non-criminal uses too:
- Backstab: the art of doing extra damage with a rear melee attack. Dependent on dexterity.
- Pick Pocket: the art of stealing and planting items on other people. Dependent on dexterity.
- Prowling: the skill of hiding and moving quietly to avoid detection. Dependent on perception.
- Spot Trap: the ability to locate mechanical traps in the immediate vicinity before they are tripped. Dependent on perception.
Social skills[]
Social skills are used on other people during social situations:
- Gambling: the skill of winning at cards, dice, and other games of chance. Dependent on intelligence.
- Haggle: the art of the deal, used to buy goods at less than full price. Dependent on willpower.
- Heal: the ability to cure wounds and reduce crippling injury. Dependent on intelligence.
- Persuasion: the ability to convince someone to do an action, or that you are telling the truth. Dependent on charisma.
Technological skills[]
Technological skills deal with technology. Investing in these skills increases Technological Aptitude.
- Repair: the skill of repairing damaged items. Dependent on intelligence.
- Firearms: marksmanship ability with technological weapons. Dependent on perception.
- Pick Locks: the skill of opening locks without the use of keys. Dependent on dexterity.
- Disarm Traps: the skill of disabling mechanical traps. Dependent on perception.