Statistics define how well a character learns and performs and responses various actions.
- There are eight Primary Statistics reviewed here that are evenly divided into two subgroups – physical mental.
- Each Primary Stat has its own page that goes into detail.
- There are also several secondary Derived Statistics that are also reviewed on its own page.
Physical stats[]
- Strength ("ST"): affects HP, damage bonus, carry weight, and weapon usage..
- Constitution ("CN"): affects fatigue, healing rate, and spell and poison resistance.
- Dexterity ("DX"): affects numerous skills, armor class and speed.
- Beauty ("BE"): determines reactions of NPCs.
Mental stats[]
- Intelligence ("IN"): affects some skills, Spells usage, Degrees learned, and dialogue options.
- Willpower ("WP"): learn and resists Spells, affects HP and fatigue, affects Haggling.
- Perception ("PE"): influences the ability to prowl stealthily and use ranged weapons.
- Charisma ("CH"): affects the Player's party size, enhances dialogue options, and affects Persuasion.
Value 20 Bonuses[]
When a stat reaches a value of 20 or more, then they grant special bonuses:
- Physical
- Strength: double melee damage bonus.
- Constitution: poison immunity.
- Dexterity: speed is 25 (+1 per point over 20).
- Beauty: reaction modifier is +100% (+10% more for each point over 20).
- Mental
- Intelligence: +10% to the success rate of every Skill
- Willpower: immunity to any spell resisted by willpower.
- Perception: sense invisible creatures.
- Charisma: followers will not leave the party unless asked to.