Stats define how well a character learns and performs skills. There are eight basic traits evenly divided into two subgroups – physical stats and cerebral stats. Stats and skills affect secondary stats. See individual stat pages for more specific information.
Physical stats
These stats influence a character's combat abilities, health, and appearance.
- Strength ("ST"): determines physical damage output, carry weight, and throwing success. Also affects HP and damage bonus.
- Constitution ("CN"): affects fatigue, healing rate, and poison resistance.
- Dexterity ("DX"): affects numerous skills (bows, dodge, melee, throwing, backstab, pickpocketing, prowling, and lockpicking). Used to evade many spells and also affects armor class and speed.
- Beauty ("BE"): determines reactions of NPCs.
Mental stats
Mental stats influence a character's ability to learn skills such as spells and persuasion.
- Intelligence ("IN"): impacts ability to learn and use skills, spells, and schematics. Alters dialogue options.
- Willpower ("WP"): determines ability to learn spells, resistances to skills and spells, haggling, and HP and fatigue.
- Perception ("PE"): influences the ability to use ranged weapons.
- Charisma ("CH"): affects how many followers the Living One can have, as well as the persuasion skill.
Maxed stat bonuses
When stats reach their maximum values, they grant special bonuses:
- Strength: double damage bonus.
- Dexterity: speed is 25 (+1 per point over 20).
- Constitution: poison immunity.
- Beauty: reaction modifier is +100% (+10% over 20).
- Intelligence: +10% to the success rate of every skill
- Perception: sense invisible.
- Willpower: immunity to any spell resisted by willpower.
- Charisma: 100% loyalty from followers – they will not leave the Living One's side unless asked to, not even if the Living One acts contrary to said follower's morals.
FOLLOWERS LOCATIONS SKILLS STATISTICS
ITEMS
Schematics Chemicals Food Potions Technological Objects
Armour: Rings Boots Gloves Necklaces Helmets Shields Torso
Weapons:
MELEE:
Axes Maces Staffs Daggers Hammers Swords
RANGED:
Bows
Firearms
Throwing