Arcanum: Of Steamworks and Magick Obscura Wiki
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27 Daniel McPherson: Survive training maze beneath house. (Reward: Master Trap Disarm training, glasses that improve your perception, 4600 XP.)

Master Quest

To get master training, you just have to prove yourself to McPherson. To do that, accept the key that he gives you and then head down through the trap door in his house. You’ll find yourself in a maze of sorts, and all you’ll have to do is walk through all of the tunnels and then go back up the ladder and talk to McPherson. The traps in the maze aren’t any worse than the traps in the rest of the game, so you can simply bite the bullet and walk right through them if you have a competent healer with you. Note: When McPherson trains you he’ll also give you trapmaker spectacles (+2 dexterity, +2 perception) which are pretty nice.

Leaving the maze through the door you came in from rather than navigating the tunnels and going up the ladder also completes the quest.

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