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Herbology[]

Schematic Components Description Found in-game? Component for something else?
HealingSalveC
Healing Salve
Kurda Stem(6)

Ginka Root(10)

HealingSalveB KaduraStem    PlusSign    HealingSalveA GinkaRoot

Restores 20 Health Points. 5 units are made.

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FatigueRestorerC
Fatigue Restorer
Coca Leaves(15)

Tobacco Leaves(3)

FatigueRestorerA CocaLeaves    PlusSign    FatigueRestorerB TobaccoLeaves

Restores 20 Fatigue Points. 4 units are made.

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PoisonCureC
Poison Cure
Venom(25)

Kurda Stem(6)

PoisonCureA Venom     PlusSign    HealingSalveB KaduraStem

Reduces Poison level by 80. 3 units are made.

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FatigueLimiterC
Fatigue Limiter
Fatigue Restorer(40)

Witchbane(10)

FatigueRestorerC    PlusSign    FatigueLimiterB Witchbane

Halved Fatigue consumption. Identical to the Fatigue Slower potion. 2 units are made.

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AcceleratedHealingC
Accelerate Healing
Healing Salve(65)

Coca Leaves(15)

HealingSalveC    PlusSign    FatigueRestorerA CocaLeaves

Slowly regenerates 25 Health Points over the course of ~90 seconds. 1 unit is made.

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WonderDrugC
Wonder Drug
Accelerated Healing(70)

Poppy Flowers(20)

FatigueLimiterC    PlusSign    WonderDrugB PoppyFlowers

Restores 60 Health and Fatigue Points. 1 unit is made.

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CureAllC
Cure All
Wonder Drug(85)

Big Chief Snake Oil(15)

WonderDrugC    PlusSign    CureAllB BigChiefSnakeOil

Fully restores Health and Fatigue Points, and reduces Poison level to 0. 1 unit is made.

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Note: None of the above can be applied to mechanical characters.


Chemistry[]

Schematic Components Description Found in-game? Component for something else?
StrongPoisonC
Strong Poison
Monroe's Aqua Vitae(10)

Monroe's Cleaner(7)

StrongPoisonA Varham'sAquaVitae     PlusSign     StrongPoisonB Monroe'sCleaner

Adds 290 points of Poison to the target. 3 units are made.

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I charges 0 0 0
Charges
Electrolyte Solution(15)

Metal Plates(5)

ChargesA ElectrolyteSolution     PlusSign     ChargesB MetalPlates

Used as "fuel" for various technological items (mostly those in the Electrical disipline). 50 units are made.

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AnimalScentC
Animal Scent
Bromide(35)

Morning Star Perfume(5)

AnimalScentA BromideSolution     PlusSign     AnimalScentB MorningStarPerfume

Prevents wild animals from entering combat with the player or their party, and will assist the player in combat against enemies. Identical to the Charm Beast spell. 1 unit is made.

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CorrosiveAcidC
Corrosive Acid
Pete's Carbolic Acid(45)

Sulphur Pills(40)

CorrosiveAcidA Pete'sCarbolicAcid     PlusSign     CorrosiveAcidB SulfurPills

Thrown weapon; causes splash damage where it lands. Dependant on the Throw skill. 1 unit is made.

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HalluciniteC
Hallucinite
Mushrooms(60)

Varham's Aqua Vitae(10)

HalluciniteA Mushrooms     PlusSign     StrongPoisonA Varham'sAquaVitae

Causes the target to panic, during which it will attempt to flee from combat. 1 unit is made. Cannot be applied to mechanical characters.

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ParalyzerC
Paralyzer
Potassium Chloride(45)

Strong Poison(75)

ParalyzerA PotassiumChloride     PlusSign     StrongPoisonC

Temporarily paralyzes the target. Oddly, this can be applied to mechanical characters. 1 unit is made.

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AnaethisizerC
Anaesthisizer
Hallucinite(85)

Bromide(35)

HalluciniteC     PlusSign     AnimalScentA BromideSolution

Causes the target to fall asleep. 1 unit is made. Cannot be applied to mechanical characters.

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Electric[]

Schematic Components Description Found in-game? Component for something else?
ElectricLightC
Electric Light
Lantern(n/a)

Filament(10)

ElectricLightA Lantern     PlusSign     ElectricLightB Filament

Increases combat accuracy by 5% while in the dark. Otherwise, illuminates the area around the character equipping it, similar to the regular Lantern.

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ChargedRingC
Charged Ring
Copper Ring(n/a)

Capacitor(20)

ChargedRingA CopperRing     PlusSign     ChargedRingB Capacitor

Increases DE by 2 for characters with at least 10 Mechanical Aptitude, 1 for aptitude-neutral characters, and 0 otherwise.

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FlowSpecktrometer
Flow Specktrometer
Small Electrical Parts(30)

Compass(n/a)

I small electrical part 0 0 0     PlusSign     FlowSpecktrometerB Compass

Detects all traps in the game that appear within the equipped character's field of vision. Requires Charges to operate, which it continuously consumes while equipped.

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ShockingStaffC
Shocking Staff

Large Capacitor(40)

Staff(n/a)

ShockingStaffA LargeCapacitor     PlusSign     ShockingStaffB Staff

Melee weapon; inflicts 5-10 ED. Requires Charges in order to operate.

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ChapeauOfMagneticInversionC
Chapeau of Magnetic Inversion
Electrical coil(53)

Top Hat(n/a)

ChapeauOfMagneticInversionA ElectricalCoil     PlusSign     ChapeauOfMagneticInversionB TopHat

Increases DR by 20, the largest increase of all headgear in the game.

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HealingJacketC
Healing Jacket
Electrical Harness(70)

Leather Armour(n/a)

HealingJacketA ElectricalHarness     PlusSign     HealingJacketB LeatherArmour

Increases AC by 8, DR by 14, and FR by 5. Restores 4 HP per 5 seconds.

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TeslaRodC
Tesla Rod
Tesla Coil(80)

Shocking Staff(90)

TeslaRodA TeslaCoil     PlusSign     ShockingStaffC

A Firearm, not a Melee weapon. Should its shots miss, they will continue through the target and will check if it hits the next target. Therefore, you can easily wound or kill allies with this weapon. Also, it does not seem to have a range penalty. Deals 10-40 ED, and requires charges in order to operate.

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Explosives[]

Schematic Components Description Found in-game? Component for something else?
MolitovCocktailC
Molotov Cocktail
Fuel(8)

Rag(n/a)

MolitovCocktailA Fuel     PlusSign    MolitovCocktailB Rag

Thrown weapon. Explodes on contact, dealing moderate damage, and causes significant knockback to all characters caught in the blast radius. 1 unit is made.

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FlashGrenadeC
Flash Grenade
Magnesium(20)

Wine(n/a)

FlashGrenadeA Magnesium     PlusSign     FlashGrenadeB Wine

Thrown weapon. Causes blindness to characters caught in the blast radius, but deals no damage. 5 units are made.

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SmokeGrenadeC
Smoke Grenade
Tom's Fertilizer(23)

CK Sugar(n/a)

SmokeGrenadeA Tom'sFertilizer     PlusSign     SmokeGrenadeB CKSugar

Thrown weapon. Creates a 6x4 area of smoke on where it lands, drastically reducing accuracy of all characters within, and ranged attacks from anywhere. 5 units are made.

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StunGrenadeC
Stun Grenade
Stearic Acid(38)

Saltpeter(5)

StunGrenadeA StearicAcid     PlusSign     StunGrenadeB Saltpeter

Thrown weapon. Stuns all characters caught in the blast radius. 4 units are made.

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ExplosiveGrenadeC
Explosive Grenade
Black Powder(55)

Metal Can(n/a)

ExplosiveGrenadeA BlackPowder     PlusSign     ExplosiveGrenadeB MetalCan

Thrown weapon. Causes significant damage to all characters caught in the blast radius. 3 units are made.

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FireObstructionC
Fire Obstruction
Kerosene(70)

Liquid Soap(n/a)

FireObsctructionA Kerosene     PlusSign     FireObstructionB LiquidSoap

Thrown weapon. Creates a 3x3 area of fire on contact, lasting roughly 10 seconds, dealing damage in excess of 200, assuming no FR. 3 units are made.

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I dynamite 0 0 0
Dynamite
Nitroglycerin(85)

Saltpeter(5)

DynamiteA Nitroglycerin     PlusSign     StunGrenadeB Saltpeter

Requires the player to plant it on another object. Explodes after 10 seconds, dealing huge damage to all characters caught in the blast radius (more than enough to kill the player, and most enemies, at any level). Can destroy most doors and chests. 1 unit is made.

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Gun Smithy[]

Schematic Components Description Found in-game? Component for something else?
HandCraftedFlintlockPistolC
Hand Crafted Flintlock
Broken Flintlock Pistol(8)

Small Metal Tube(n/a)

HandCraftedFlintlockPistolA BrokenFlintlockPistol     PlusSign     HandCraftedFlintlockPistolB SmallMetalTube

D 2-6; FT 1-4; ТН +5; RNG 15; speed 5

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FineRevolverC
Fine Revolver
Revolver Parts(15)

Revolver Chamber(10)

FineRevolverA RevolverParts     PlusSign     FineRevolverB RevolverParts

D 3-12; FT 3-9; ТН +15; RNG 15; speed 12

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RepeaterRifleC
Repeater Rifle
Hunting Rifle(25)

Revolver Chamber(10)

RepeaterRifleA HuntingRifle     PlusSign     FineRevolverB RevolverParts

D 2-10; FT 1-5; RNG 15; speed 12; 2 bullets per shot

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HushedRevolverC
Hushed Revolver
Fine Revolver(35)

Engine Muffler(n/a)

FineRevolverC     PlusSign     HushedRevolverB EngineMuffler

D 2-9; FT 2-5; RNG 9; speed 8

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LookingGlassRifleC
Looking Glass Rifle
Marksman's Rifle(52)

Looking Glass(n/a)

LookingGlassRifleA Marksman'sRifle     PlusSign     LookingGlassRifleB LookingGlass

D 40-40; FT 40-40; TH +20; RNG 25; speed  .

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HandCannonC
Hand Cannon
Clarington Rifle(70)

Fancy Pistol(40)

HandCannonA ClaringtonRifle     PlusSign     HandCannonB FancyPistol

D 5-20; FT 1-10; RNG 12; speed 8 .

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ElephantGunC
Elephant Gun
Hunting Rifle(25)

Big Pipe(n/a)

RepeaterRifleA HuntingRifle     PlusSign     ElephantGunB BigPipe

D 20-40; FT 1-10; RNG 15; speed 4; 2 bullets per shot

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Mechanical[]

Schematic Components Description Found in-game? Component for something else?
SpikeTrap
Spike Trap
Railroad Spike(1)

Large Spring(10)

RailroadSpike     PlusSign     LargeSpring

Causes damage to enemies. 3 units are made.

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TrapSpringer
Trap Springer
Metal Casing(20)

Small Spring(20)

MetalCasing     PlusSign     SmallSpring

Disarms any trapped container. 2 units are made.

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AutoSkeletonKey
Auto Skeleton Key
Lockpicks(10)

Small Spring(20)

Lockpicks     PlusSign     SmallSpring Increases Lockpicking skill per 10% percent.

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EyeGear
Eye Gear
Pocket Watch Parts(35)

Eyeglasses(n/a)

PocketWatchParts     PlusSign     Eyeglasses

Increases PE per 2 points.

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BearTrap
Bear Trap
Metal Clamp(65)

Large Spring(10)

MetalClamp     PlusSign     LargeSpring

Immobilizes an enemy and causes damage to them. 3 units are made.

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ClockworkDecoy
Clockwork Decoy
Clockwork Parts(80)

Small Spring(20)

ClockworkParts     PlusSign     SmallSpring Distracts NPCs from the player character.

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MechanizedArachnid
Mechanized Arachnid
Small Steam Engine(85)

Large Gears(55)

SmallSteamEngine     PlusSign     LargeGears

A mechanical follower.

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Smithy[]

Schematic Components Description Found in-game? Component for something else?
PureOre
Pure Ore
Iron Ore(1)

Steel(10)

IronOre     PlusSign     Steel

Used for creation of a balanced sword and is necessary for Lloyd Gurloes's quest in Shrouded Hills.

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BalancedSword
Balanced Sword
Pure Ore(20)

Fine Hilt and Guard(5)

PureOre     PlusSign     FineHiltandGuard

D 3-12; FT 3-9; speed 18

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Feather-WeightAxe

Feather-Weight Axe
Dwarven Ore(25)

Oak Axe Handle(n/a)

DwarvenOre     PlusSign     OakAxeHandle

D 1-16; FT 3-11; speed 12

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DwarvenGauntlets
Dwarven Gauntlets
Sheet Metal(40)

Leather Gloves(n/a)

SheetMetal     PlusSign     LeatherGloves

AC 3; DR +5; D +7

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HelmetofVision
Helmet of Vision
Great Helm(20)

Leather Straps(n/a)

GreatHelm     PlusSign     LeatherStraps AC 3; DR +7; doesn't decrease PE

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Feather-WeightChainmail
Feather-Weight Chainmail
Spool of Heavy Wire(70)

Leather Armor(n/a)

SpoolofHeavyWire     PlusSign     LeatherArmour

AC 13; DR +24; FR +5; ER -10; NP -25

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ElitePlatemail
Elite Platemail
Dwarven Steel(90)

Feather-Weight Chainmail(20)

SheetMetal     PlusSign     Feather-WeightChainmail
(Note: Dwarven Steel and Sheet Metal use the same sprite.)

AC 20; DR 40; FR +30; NP -35

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Therapeutics[]

Schematic Components Description Found in-game? Component for something else?
ElixerofPersuasion
Elixir of Persuasion
Migraine Cure(8)

Thermometer(5)

MigraineCure      PlusSign      Thermometer

Increases Persuasion by 0.5 for 4 hours. 3 unites are made.

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ElixerofPhysProwess
Elixir of Physical Prowess
Famous Blood Pills(20)

Spirit of Camphor(10)

FamousBloodPills      PlusSign      SpiritofCamphor

Increases ST by 2 for 4 hours. 3 unites are made.

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LiquidofAwareness
Liquid of Awareness
Migraine Cure(8)

Doolittle's Glyceride(32)

MigraineCure      PlusSign      Doolittle'sGlyceride

Increases PE by 2 for 4 hours. 3 unites are made.

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TonicofIncReflexes
Tonic of Increased Reflexes
Tincture of Arnica(35)

Rheumatism Cure(46)

TinctureofArnica      PlusSign      RheumatismCure

Increases AG by 2 for 4 hours. 3 unites are made.

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MindMarvel
Mind Marvel
Nerve Pills(55)

Elixir of Persuasion(56)

NervePills      PlusSign      ElixerofPersuasion

Increases CH, IN, WP and PE by 2 for 4 hours. 1 unit is made.

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Energizer
Energizer
Quinine(70)

Elixir of Physical Prowess(78)

Quinine      PlusSign      ElixerofPhysProwess

Increases ST, AG, CN and BE by 2 for 3 hours. 1 unit is made..

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Revitalizer
Revitalizer
Mind Marvel(85)

Energizer(92)

MindMarvel      PlusSign      Energizer

Increases all stats by 2 for 3 hours. 1 unit is made,

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