Technology in Arcanum plays the antagonist to the ways of magick. Because technology utilizes the laws of nature, and does not bend them, it lends itself to common use and widespread popularity. There is no mystery in the spark between two pieces of flint, and even advanced technology is just an extension of these basic principles, from a simple Skeleton Key to the complex Tesla Rod or the Mechanized Arachnid. Consequently, technology has become quite popular to the shorter-lived species of Arcanum, such as humans and orcs, who lack the longevity and patience to practice the magickal arts for decades on end. The level of technology in Arcanum is what you would find at the turn of the 19th century. Steam engines, revolvers and muskets are common in the world of Arcanum. But the player will be able to find and create extraordinary pieces of technology such as fully automatic mechanized guns, mechanical creatures, and stat boosting therapeutics. There are literally dozens of technological items to be discovered in this world. There are eight disciplines of technology, and each discipline will have seven degrees within it. These 56 technological degress can be obtained by spending character points. The eight technological disciplines are:

  • Chemistry - Studies man-made substances and their deleterious effects.
  • Electric - Explores the effects of charge and magnetism.
  • Explosives - Covers the research of new and unstable substances.
  • Gun Smithy - Controls the design and implementation of new weaponry.
  • Herbology - Concerns itself with study of the body and how natural substances can affect it.
  • Mechanical - Studies the physical properties of materials.
  • Smithy - Covers the construction of armors of all types.
  • Therapeutics - Explores the beneficial effects of man-made substances.

With each degree obtained, players gain specific knowledge in that discipline, allowing the player to read more advanced schematics. Schematics are technical drawings found in the game showing an item that can be created, and what two objects you need to obtain in order to create it. For example, a player can use their points to gain the first degree of the Mechanical discipline, which is Trainee. This gives him the knowledge to read the Spike Trap Schematic, which tells him that the two items necessary to complete the spike trap are a railroad spike and a large spring. If he has both items, he can put them together to create a spike trap, and then place the trap on the ground and any creature stepping on it will take damage.

Note: File:Handshake-32.png means that an item or component can be be made by technological followers (Magnus, Jayna Stiles, Vollinger, Sebastian, Franklin Payne

Herbology[edit | edit source]

Schematic Components Description Found in-game? Component for something else?
HealingSalveC.png
Healing Salve
Kadura Stem(6)

Ginka Root(10)

HealingSalveB KaduraStem.png PlusSign.png HealingSalveA GinkaRoot.png

Restores 20 Health Points. 5 units are made.

Checkmark-32.png
Checkmark-32.png
FatigueRestorerC.png
Fatigue Restorer
Coca Leaves(15)

Tobacco Leaves(3)

FatigueRestorerA CocaLeaves.png PlusSign.png FatigueRestorerB TobaccoLeaves.png

Restores 20 Fatigue Points. 4 units are made.

Checkmark-32.png
Checkmark-32.png
PoisonCureC.png
Poison Cure
Venom(25)

Kurda Stem(6)

PoisonCureA Venom.png PlusSign.png HealingSalveB KaduraStem.png

Reduces Poison level by 80. 3 units are made.

Checkmark-32.png
Checkmark-32.png
FatigueLimiterC.png
Fatigue Limiter
Fatigue Restorer(40)

Witchbane(10)

FatigueRestorerC.png PlusSign.png FatigueLimiterB Witchbane.png

Halved Fatigue consumption. Identical to the Fatigue Slower potion. 2 units are made.

Handshake-32.png
Checkmark-32.png
AcceleratedHealingC.png
Accelerate Healing
Healing Salve(65)

Coca Leaves(15)

HealingSalveC.png PlusSign.png FatigueRestorerA CocaLeaves.png

Slowly regenerates 25 Health Points over the course of ~90 seconds. 1 unit is made.

Checkmark-32.png
Checkmark-32.png
WonderDrugC.png
Wonder Drug
Accelerated Healing(70)

Poppy Flowers(20)

FatigueLimiterC.png PlusSign.png WonderDrugB PoppyFlowers.png

Restores 60 Health and Fatigue Points. 1 unit is made.

Checkmark-32.png
Checkmark-32.png
CureAllC.png
Cure All
Wonder Drug(85)

Big Chief Snake Oil(15)

WonderDrugC.png PlusSign.png CureAllB BigChiefSnakeOil.png

Fully restores Health and Fatigue Points, and reduces Poison level to 0. 1 unit is made.

Checkmark-32.png
Checkmark-32.png

Note: None of the above can be applied to mechanical characters.

The table below shows the restoration efficiency of each item. This includes the total number of raw ingredients to craft a single item (for instance, one healing salve requires 0.2 Kadura Stem and 0.2 Ginka Root, so 0.4 total). Cure All is assuming 200 for a calculation purposes, and the Miracle Cure found schematic is included as well for comparison.

Name HP Restored FP Restored Total Ingredients HP Per Ingredient FP Per Ingredient All Per Ingredient
Healing Salve 20 0 0.4 50 0 50
Fatigue Restorer 0 20 0.5 0 40 40
Accelerate Healing 25 0 1.2 21 0 21
Wonder Drug 60 60 2.2 27 27 54
Cure All 200 200 3.2 63 63 126
Miracle Cure 100 100 4.2 24 24 48

Chemistry[edit | edit source]

Schematic Components Description Found in-game? Component for something else?
StrongPoisonC.png
Strong Poison
Monroe's Aqua Vitae(10)

Monroe's Cleaner(7)

StrongPoisonA Varham'sAquaVitae.png PlusSign.png StrongPoisonB Monroe'sCleaner.png

Adds 290 points of Poison to the target. 3 units are made.

Checkmark-32.png
Checkmark-32.png
I charges 0 0 0.png
Charges
Electrolyte Solution(15)

Metal Plates(5)

ChargesA ElectrolyteSolution.png PlusSign.png ChargesB MetalPlates.png

Used as "fuel" for various technological items (mostly those in the Electrical disipline). 50 units are made.

Checkmark-32.png
Checkmark-32.png
AnimalScentC.png
Animal Scent
Bromide(35)

Morning Star Perfume(5)

AnimalScentA BromideSolution.png PlusSign.png AnimalScentB MorningStarPerfume.png

Prevents wild animals from entering combat with the player or their party, and will assist the player in combat against enemies. Identical to the Charm Beast spell. 1 unit is made.

Handshake-32.png
X-mark-32.png
CorrosiveAcidC.png
Corrosive Acid
Pete's Carbolic Acid(45)

Sulphur Pills(40)

CorrosiveAcidA Pete'sCarbolicAcid.png PlusSign.png CorrosiveAcidB SulfurPills.png

Thrown weapon; causes splash damage where it lands. Dependant on the Throw skill. 1 unit is made.

Checkmark-32.png
Checkmark-32.png
HalluciniteC.png
Hallucinite
Mushrooms(60)

Varham's Aqua Vitae(10)

HalluciniteA Mushrooms.png PlusSign.png StrongPoisonA Varham'sAquaVitae.png

Causes the target to panic, during which it will attempt to flee from combat. 1 unit is made. Cannot be applied to mechanical characters.

X-mark-32.png
Checkmark-32.png
ParalyzerC.png
Paralyzer
Potassium Chloride(45)

Strong Poison(75)

ParalyzerA PotassiumChloride.png PlusSign.png StrongPoisonC.png

Temporarily paralyzes the target. Oddly, this can be applied to mechanical characters. 1 unit is made.

X-mark-32.png
X-mark-32.png
AnaethisizerC.png
Anaesthisizer
Hallucinite(85)

Bromide(35)

HalluciniteC.png PlusSign.png AnimalScentA BromideSolution.png

Causes the target to fall asleep. 1 unit is made. Cannot be applied to mechanical characters.

X-mark-32.png
X-mark-32.png

Electric[edit | edit source]

Schematic Components Description Found in-game? Component for something else?
ElectricLightC.png
Electric Light
Lantern(n/a)

Filament(10)

ElectricLightA Lantern.png PlusSign.png ElectricLightB Filament.png

Increases combat accuracy by 5% while in the dark. Otherwise, illuminates the area around the character equipping it, similar to the regular Lantern.

Checkmark-32.png
Checkmark-32.png
ChargedRingC.png
Charged Ring
Copper Ring(n/a)

Capacitor(20)

ChargedRingA CopperRing.png PlusSign.png ChargedRingB Capacitor.png

Increases DX by 2 for characters with at least 10 Mechanical Aptitude, 1 for aptitude-neutral characters, and 0 otherwise.

Handshake-32.png
X-mark-32.png
FlowSpecktrometer.png
Flow Specktrometer
Small Electrical Parts(30)

Compass(n/a)

I small electrical part 0 0 0.png PlusSign.png FlowSpecktrometerB Compass.png

Detects all traps in the game that appear within the equipped character's field of vision. Requires Charges to operate, which it continuously consumes while equipped.

Handshake-32.png
X-mark-32.png

ShockingStaffC.png
Shocking Staff

Large Capacitor(40)

Staff(n/a)

ShockingStaffA LargeCapacitor.png PlusSign.png ShockingStaffB Staff.png

Melee weapon; inflicts 5-10 ED. Requires Charges in order to operate.

Handshake-32.png
Checkmark-32.png
ChapeauOfMagneticInversionC.png
Chapeau of Magnetic Inversion
Electrical coil(53)

Top Hat(n/a)

ChapeauOfMagneticInversionA ElectricalCoil.png PlusSign.png ChapeauOfMagneticInversionB TopHat.png

Increases DR by 20, the largest increase of all headgear in the game.

Checkmark-32.png
X-mark-32.png
HealingJacketC.png
Healing Jacket
Electrical Harness(70)

Leather Armour(n/a)

HealingJacketA ElectricalHarness.png PlusSign.png HealingJacketB LeatherArmour.png

Increases AC by 8, DR by 14, and FR by 5. Restores 4 HP per 5 seconds.

Checkmark-32.png
X-mark-32.png
TeslaRodC.png
Tesla Rod
Tesla Coil(80)

Shocking Staff(90)

TeslaRodA TeslaCoil.png PlusSign.png ShockingStaffC.png

A Firearm, not a Melee weapon. Should its shots miss, they will continue through the target and will check if it hits the next target. Therefore, you can easily wound or kill allies with this weapon. Also, it does not seem to have a range penalty. Deals 10-40 ED, and requires charges in order to operate.

X-mark-32.png
Checkmark-32.png


Explosives[edit | edit source]

Schematic Components Description Found in-game? Component for something else?
MolitovCocktailC.png
Molotov Cocktail
Fuel(8)

Rag(n/a)

MolitovCocktailA Fuel.png PlusSign.png MolitovCocktailB Rag.png

Thrown weapon. Explodes on contact, dealing moderate damage, and causes significant knockback to all characters caught in the blast radius. 1 unit is made.

Handshake-32.png
X-mark-32.png
FlashGrenadeC.png
Flash Grenade
Magnesium(20)

Wine(n/a)

FlashGrenadeA Magnesium.png PlusSign.png FlashGrenadeB Wine.png

Thrown weapon. Causes blindness to characters caught in the blast radius, but deals no damage. 5 units are made.

Checkmark-32.png
Checkmark-32.png
SmokeGrenadeC.png
Smoke Grenade
Tom's Fertilizer(23)

CK Sugar(n/a)

SmokeGrenadeA Tom'sFertilizer.png PlusSign.png SmokeGrenadeB CKSugar.png

Thrown weapon. Creates a 6x4 area of smoke on where it lands, drastically reducing accuracy of all characters within, and ranged attacks from anywhere. 5 units are made.

Handshake-32.png
Checkmark-32.png
StunGrenadeC.png
Stun Grenade
Stearic Acid(38)

Saltpeter(5)

StunGrenadeA StearicAcid.png PlusSign.png StunGrenadeB Saltpeter.png

Thrown weapon. Stuns all characters caught in the blast radius. 4 units are made.

Checkmark-32.png
Checkmark-32.png
ExplosiveGrenadeC.png
Explosive Grenade
Black Powder(55)

Metal Can(n/a)

ExplosiveGrenadeA BlackPowder.png PlusSign.png ExplosiveGrenadeB MetalCan.png

Thrown weapon. Causes significant damage to all characters caught in the blast radius. 3 units are made.

Checkmark-32.png
Checkmark-32.png
FireObstructionC.png
Fire Obstruction
Kerosene(70)

Liquid Soap(n/a)

FireObsctructionA Kerosene.png PlusSign.png FireObstructionB LiquidSoap.png

Thrown weapon. Creates a 3x3 area of fire on contact, lasting roughly 10 seconds, dealing damage in excess of 200, assuming no FR. 3 units are made.

X-mark-32.png
Checkmark-32.png
I dynamite 0 0 0.png
Dynamite
Nitroglycerin(85)

Saltpeter(5)

DynamiteA Nitroglycerin.png PlusSign.png StunGrenadeB Saltpeter.png

Requires the player to plant it on another object. Explodes after 10 seconds, dealing huge damage to all characters caught in the blast radius (more than enough to kill the player, and most enemies, at any level). Can destroy most doors and chests. 1 unit is made.

Checkmark-32.png
Checkmark-32.png


Gun Smithy[edit | edit source]

Schematic Components Description Found in-game? Component for something else?
HandCraftedFlintlockPistolC.png
Hand Crafted Flintlock
Broken Flintlock Pistol(8)

Small Metal Tube(n/a)

HandCraftedFlintlockPistolA BrokenFlintlockPistol.png PlusSign.png HandCraftedFlintlockPistolB SmallMetalTube.png

D 2-6; FT 1-4; ТН +5; RNG 15; speed 5

Handshake-32.png X-mark-32.png
FineRevolverC.png
Fine Revolver
Revolver Parts(15)

Revolver Chamber(10)

FineRevolverA RevolverParts.png PlusSign.png FineRevolverB RevolverParts.png

D 3-12; FT 3-9; ТН +15; RNG 15; speed 12

Checkmark-32.png Checkmark-32.png
RepeaterRifleC.png
Repeater Rifle
Hunting Rifle(25)

Revolver Chamber(10)

RepeaterRifleA HuntingRifle.png PlusSign.png FineRevolverB RevolverParts.png

D 2-10; FT 1-5; RNG 15; speed 12; 2 bullets per shot

Checkmark-32.png Checkmark-32.png
HushedRevolverC.png
Hushed Revolver
Fine Revolver(35)

Engine Muffler(n/a)

FineRevolverC.png PlusSign.png HushedRevolverB EngineMuffler.png

D 2-9; FT 2-5; RNG 9; speed 8

Handshake-32.png X-mark-32.png
LookingGlassRifleC.png
Looking Glass Rifle
Marksman's Rifle(52)

Looking Glass(n/a)

LookingGlassRifleA Marksman'sRifle.png PlusSign.png LookingGlassRifleB LookingGlass.png

D 40-40; FT 40-40; TH +20; RNG 25; speed .

Checkmark-32.png Checkmark-32.png
HandCannonC.png
Hand Cannon
Clarington Rifle(70)

Fancy Pistol(40)

HandCannonA ClaringtonRifle.png PlusSign.png HandCannonB FancyPistol.png

D 5-20; FT 1-10; RNG 12; speed 8 .

Checkmark-32.png X-mark-32.png
ElephantGunC.png
Elephant Gun
Hunting Rifle(25)

Big Pipe(n/a)

RepeaterRifleA HuntingRifle.png PlusSign.png ElephantGunB BigPipe.png

D 20-40; FT 1-10; RNG 15; speed 4; 2 bullets per shot

Checkmark-32.png Checkmark-32.png


Mechanical[edit | edit source]

Schematic Components Description Found in-game? Component for something else?
SpikeTrap.png
Spike Trap
Railroad Spike(1)

Large Spring(10)

RailroadSpike.png PlusSign.png LargeSpring.png

Causes damage to enemies. 3 units are made.

Handshake-32.png X-mark-32.png
TrapSpringer.png
Trap Springer
Metal Casing(20)

Small Spring(20)

MetalCasing.png PlusSign.png SmallSpring.png

Disarms any trapped container. 2 units are made.

Handshake-32.png X-mark-32.png
AutoSkeletonKey.png
Auto Skeleton Key
Lockpicks(10)

Small Spring(20)

Lockpicks.png PlusSign.png SmallSpring.png Increases Lockpicking skill by 10%.

Handshake-32.png X-mark-32.png
EyeGear.png
Eye Gear
Pocket Watch Parts(35)

Eyeglasses(n/a)

PocketWatchParts.png PlusSign.png Eyeglasses.png

Increases PE by 2 points.

Checkmark-32.png Checkmark-32.png
BearTrap.png
Bear Trap
Metal Clamp(65)

Large Spring(10)

MetalClamp.png PlusSign.png LargeSpring.png

Immobilizes an enemy and causes damage to them. 3 units are made.

Checkmark-32.png X-mark-32.png
ClockworkDecoy.png
Clockwork Decoy
Clockwork Parts(80)

Small Spring(20)

ClockworkParts.png PlusSign.png SmallSpring.png Distracts NPCs from the player character.

X-mark-32.png Checkmark-32.png
MechanizedArachnid.png
Mechanized Arachnid
Small Steam Engine(85)

Large Gears(55)

SmallSteamEngine.png PlusSign.png LargeGears.png

A mechanical follower.

X-mark-32.png Checkmark-32.png


Smithy[edit | edit source]

Schematic Components Description Found in-game? Component for something else?
PureOre.png
Pure Ore
Iron Ore(1)

Steel(10)

IronOre.png PlusSign.png Steel.png

Used for creation of a balanced sword and is necessary for Lloyd Gurloes's quest in Shrouded Hills.

Checkmark-32.png Checkmark-32.png
BalancedSword.png
Balanced Sword
Pure Ore(20)

Fine Hilt and Guard(5)

PureOre.png PlusSign.png FineHiltandGuard.png

D 3-12; FT 3-9; speed 18

Checkmark-32.png Checkmark-32.png
Feather-WeightAxe.png

Feather-Weight Axe
Dwarven Ore(25)

Oak Axe Handle(n/a)

DwarvenOre.png PlusSign.png OakAxeHandle.png

D 1-16; FT 3-11; speed 12

Checkmark-32.png Checkmark-32.png
DwarvenGauntlets.png
Dwarven Gauntlets
Sheet Metal(40)

Leather Gloves(n/a)

SheetMetal.png PlusSign.png LeatherGloves.png

AC 3; DR +5; D +7

Checkmark-32.png X-mark-32.png
HelmetofVision.png
Helmet of Vision
Great Helm(20)

Leather Straps(n/a)

GreatHelm.png PlusSign.png LeatherStraps.png AC 3; DR +7; doesn't decrease PE

X-mark-32.png Checkmark-32.png
Feather-WeightChainmail.png
Feather-Weight Chainmail
Spool of Heavy Wire(70)

Leather Armor(n/a)

SpoolofHeavyWire.png PlusSign.png LeatherArmour.png

AC 13; DR +24; FR +5; ER -10; NP -25

X-mark-32.png Checkmark-32.png
ElitePlatemail.png
Elite Platemail
Dwarven Steel(90)

Feather-Weight Chainmail(20)

SheetMetal.png PlusSign.png Feather-WeightChainmail.png
(Note: Dwarven Steel and Sheet Metal use the same sprite.)

AC 20; DR 40; FR +30; NP -35

Checkmark-32.png Checkmark-32.png


Therapeutics[edit | edit source]

Schematic Components Description Found in-game? Component for something else?
ElixerofPersuasion.png
Elixir of Persuasion
Migraine Cure(8)

Thermometer(5)

MigraineCure.png PlusSign.png Thermometer.png

Increases Persuasion by 0.5 for 4 hours. 3 units are made.

Handshake-32.png Checkmark-32.png
ElixerofPhysProwess.png
Elixir of Physical Prowess
Famous Blood Pills(20)

Spirit of Camphor(10)

FamousBloodPills.png PlusSign.png SpiritofCamphor.png

Increases ST by 2 for 4 hours. 3 unites are made.

Checkmark-32.png Checkmark-32.png
LiquidofAwareness.png
Liquid of Awareness
Migraine Cure(8)

Doolittle's Glyceride(32)

MigraineCure.png PlusSign.png Doolittle'sGlyceride.png

Increases PE by 2 for 4 hours. 3 units are made.

Handshake-32.png X-mark-32.png
TonicofIncReflexes.png
Tonic of Increased Reflexes
Tincture of Arnica(35)

Rheumatism Cure(46)

TinctureofArnica.png PlusSign.png RheumatismCure.png

Increases DX by 2 for 4 hours. 3 units are made.

Handshake-32.png X-mark-32.png
MindMarvel.png
Mind Marvel
Nerve Pills(55)

Elixir of Persuasion(56)

NervePills.png PlusSign.png ElixerofPersuasion.png

Increases CH, IN, WP and PE by 2 for 4 hours. 1 unit is made.

X-mark-32.png Checkmark-32.png
Energizer.png
Energizer
Quinine(70)

Elixir of Physical Prowess(78)

Quinine.png PlusSign.png ElixerofPhysProwess.png

Increases ST, DX, CN and BE by 2 for 3 hours. 1 unit is made..

Checkmark-32.png Checkmark-32.png
Revitalizer.png
Revitalizer
Mind Marvel(85)

Energizer(92)

MindMarvel.png PlusSign.png Energizer.png

Increases all stats by 2 for 3 hours. 1 unit is made,

X-mark-32.png

X-mark-32.png

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