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Technology in Arcanum plays the antagonist to the ways of magick. Because technology utilizes the laws of nature, and does not bend them, it lends itself to common use and widespread popularity. There is no mystery in the spark between two pieces of flint, and even advanced technology is just an extension of these basic principles, from a simple Skeleton Key to the complex Tesla Rod or the Mechanized Arachnid. Consequently, technology has become quite popular to the shorter-lived species of Arcanum, such as humans and orcs, who lack the longevity and patience to practice the magickal arts for decades on end. The level of technology in Arcanum is what you would find at the turn of the 19th century. Steam engines, revolvers and muskets are common in the world of Arcanum. But the player will be able to find and create extraordinary pieces of technology such as fully automatic mechanized guns, mechanical creatures, and stat boosting therapeutics. There are literally dozens of technological items to be discovered in this world. There are eight disciplines of technology, and each discipline will have seven degrees within it. These 56 technological degress can be obtained by spending character points. The eight technological disciplines are:

  • Chemistry - Studies man-made substances and their deleterious effects.
  • Electric - Explores the effects of charge and magnetism.
  • Explosives - Covers the research of new and unstable substances.
  • Gun Smithy - Controls the design and implementation of new weaponry.
  • Herbology - Concerns itself with study of the body and how natural substances can affect it.
  • Mechanical - Studies the physical properties of materials.
  • Smithy - Covers the construction of armors of all types.
  • Therapeutics - Explores the beneficial effects of man-made substances.

With each degree obtained, players gain specific knowledge in that discipline, allowing the player to read more advanced schematics. Schematics are technical drawings found in the game showing an item that can be created, and what two objects you need to obtain in order to create it. For example, a player can use their points to gain the first degree of the Mechanical discipline, which is Trainee. This gives him the knowledge to read the Spike Trap Schematic, which tells him that the two items necessary to complete the spike trap are a railroad spike and a large spring. If he has both items, he can put them together to create a spike trap, and then place the trap on the ground and any creature stepping on it will take damage.

Note: File:Handshake-32.png means that an item or component can be be made by technological followers (Magnus, Jayna Stiles, Vollinger, Sebastian, Franklin Payne

HerbologyEdit

Schematic Components Description Found in-game? Component for something else?
HealingSalveC
Healing Salve
Kurda Stem(6)

Ginka Root(10)

HealingSalveB KaduraStem PlusSign HealingSalveA GinkaRoot

Restores 20 Health Points. 5 units are made.

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FatigueRestorerC
Fatigue Restorer
Coca Leaves(15)

Tobacco Leaves(3)

FatigueRestorerA CocaLeaves PlusSign FatigueRestorerB TobaccoLeaves

Restores 20 Fatigue Points. 4 units are made.

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PoisonCureC
Poison Cure
Venom(25)

Kurda Stem(6)

PoisonCureA Venom PlusSign HealingSalveB KaduraStem

Reduces Poison level by 80. 3 units are made.

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FatigueLimiterC
Fatigue Limiter
Fatigue Restorer(40)

Witchbane(10)

FatigueRestorerC PlusSign FatigueLimiterB Witchbane

Halved Fatigue consumption. Identical to the Fatigue Slower potion. 2 units are made.

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AcceleratedHealingC
Accelerate Healing
Healing Salve(65)

Coca Leaves(15)

HealingSalveC PlusSign FatigueRestorerA CocaLeaves

Slowly regenerates 25 Health Points over the course of ~90 seconds. 1 unit is made.

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WonderDrugC
Wonder Drug
Accelerated Healing(70)

Poppy Flowers(20)

FatigueLimiterC PlusSign WonderDrugB PoppyFlowers

Restores 60 Health and Fatigue Points. 1 unit is made.

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CureAllC
Cure All
Wonder Drug(85)

Big Chief Snake Oil(15)

WonderDrugC PlusSign CureAllB BigChiefSnakeOil

Fully restores Health and Fatigue Points, and reduces Poison level to 0. 1 unit is made.

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Note: None of the above can be applied to mechanical characters.

The table below shows the restoration efficiency of each item. This includes the total number of raw ingredients to craft a single item (for instance, one healing salve requires 0.2 Kurda Stem and 0.2 Ginka Root, so 0.4 total). Cure All is assuming 200 for a calculation purposes, and the Miracle Cure found schematic is included as well for comparison.

Name HP Restored FP Restored Total Ingredients HP Per Ingredient FP Per Ingredient All Per Ingredient
Healing Salve 20 0 0.4 50 0 50
Fatigue Restorer 0 20 0.5 0 40 40
Accelerate Healing 25 0 1.2 21 0 21
Wonder Drug 60 60 2.2 27 27 54
Cure All 200 200 3.2 63 63 126
Miracle Cure 100 100 4.2 24 24 48

ChemistryEdit

Schematic Components Description Found in-game? Component for something else?
StrongPoisonC
Strong Poison
Monroe's Aqua Vitae(10)

Monroe's Cleaner(7)

StrongPoisonA Varham'sAquaVitae PlusSign StrongPoisonB Monroe'sCleaner

Adds 290 points of Poison to the target. 3 units are made.

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I charges 0 0 0
Charges
Electrolyte Solution(15)

Metal Plates(5)

ChargesA ElectrolyteSolution PlusSign ChargesB MetalPlates

Used as "fuel" for various technological items (mostly those in the Electrical disipline). 50 units are made.

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AnimalScentC
Animal Scent
Bromide(35)

Morning Star Perfume(5)

AnimalScentA BromideSolution PlusSign AnimalScentB MorningStarPerfume

Prevents wild animals from entering combat with the player or their party, and will assist the player in combat against enemies. Identical to the Charm Beast spell. 1 unit is made.

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CorrosiveAcidC
Corrosive Acid
Pete's Carbolic Acid(45)

Sulphur Pills(40)

CorrosiveAcidA Pete'sCarbolicAcid PlusSign CorrosiveAcidB SulfurPills

Thrown weapon; causes splash damage where it lands. Dependant on the Throw skill. 1 unit is made.

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HalluciniteC
Hallucinite
Mushrooms(60)

Varham's Aqua Vitae(10)

HalluciniteA Mushrooms PlusSign StrongPoisonA Varham'sAquaVitae

Causes the target to panic, during which it will attempt to flee from combat. 1 unit is made. Cannot be applied to mechanical characters.

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ParalyzerC
Paralyzer
Potassium Chloride(45)

Strong Poison(75)

ParalyzerA PotassiumChloride PlusSign StrongPoisonC

Temporarily paralyzes the target. Oddly, this can be applied to mechanical characters. 1 unit is made.

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AnaethisizerC
Anaesthisizer
Hallucinite(85)

Bromide(35)

HalluciniteC PlusSign AnimalScentA BromideSolution

Causes the target to fall asleep. 1 unit is made. Cannot be applied to mechanical characters.

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ElectricEdit

Schematic Components Description Found in-game? Component for something else?
ElectricLightC
Electric Light
Lantern(n/a)

Filament(10)

ElectricLightA Lantern PlusSign ElectricLightB Filament

Increases combat accuracy by 5% while in the dark. Otherwise, illuminates the area around the character equipping it, similar to the regular Lantern.

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ChargedRingC
Charged Ring
Copper Ring(n/a)

Capacitor(20)

ChargedRingA CopperRing PlusSign ChargedRingB Capacitor

Increases DE by 2 for characters with at least 10 Mechanical Aptitude, 1 for aptitude-neutral characters, and 0 otherwise.

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FlowSpecktrometer
Flow Specktrometer
Small Electrical Parts(30)

Compass(n/a)

I small electrical part 0 0 0 PlusSign FlowSpecktrometerB Compass

Detects all traps in the game that appear within the equipped character's field of vision. Requires Charges to operate, which it continuously consumes while equipped.

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ShockingStaffC
Shocking Staff

Large Capacitor(40)

Staff(n/a)

ShockingStaffA LargeCapacitor PlusSign ShockingStaffB Staff

Melee weapon; inflicts 5-10 ED. Requires Charges in order to operate.

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ChapeauOfMagneticInversionC
Chapeau of Magnetic Inversion
Electrical coil(53)

Top Hat(n/a)

ChapeauOfMagneticInversionA ElectricalCoil PlusSign ChapeauOfMagneticInversionB TopHat

Increases DR by 20, the largest increase of all headgear in the game.

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HealingJacketC
Healing Jacket
Electrical Harness(70)

Leather Armour(n/a)

HealingJacketA ElectricalHarness PlusSign HealingJacketB LeatherArmour

Increases AC by 8, DR by 14, and FR by 5. Restores 4 HP per 5 seconds.

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TeslaRodC
Tesla Rod
Tesla Coil(80)

Shocking Staff(90)

TeslaRodA TeslaCoil PlusSign ShockingStaffC

A Firearm, not a Melee weapon. Should its shots miss, they will continue through the target and will check if it hits the next target. Therefore, you can easily wound or kill allies with this weapon. Also, it does not seem to have a range penalty. Deals 10-40 ED, and requires charges in order to operate.

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ExplosivesEdit

Schematic Components Description Found in-game? Component for something else?
MolitovCocktailC
Molotov Cocktail
Fuel(8)

Rag(n/a)

MolitovCocktailA Fuel PlusSign MolitovCocktailB Rag

Thrown weapon. Explodes on contact, dealing moderate damage, and causes significant knockback to all characters caught in the blast radius. 1 unit is made.

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FlashGrenadeC
Flash Grenade
Magnesium(20)

Wine(n/a)

FlashGrenadeA Magnesium PlusSign FlashGrenadeB Wine

Thrown weapon. Causes blindness to characters caught in the blast radius, but deals no damage. 5 units are made.

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SmokeGrenadeC
Smoke Grenade
Tom's Fertilizer(23)

CK Sugar(n/a)

SmokeGrenadeA Tom'sFertilizer PlusSign SmokeGrenadeB CKSugar

Thrown weapon. Creates a 6x4 area of smoke on where it lands, drastically reducing accuracy of all characters within, and ranged attacks from anywhere. 5 units are made.

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StunGrenadeC
Stun Grenade
Stearic Acid(38)

Saltpeter(5)

StunGrenadeA StearicAcid PlusSign StunGrenadeB Saltpeter

Thrown weapon. Stuns all characters caught in the blast radius. 4 units are made.

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ExplosiveGrenadeC
Explosive Grenade
Black Powder(55)

Metal Can(n/a)

ExplosiveGrenadeA BlackPowder PlusSign ExplosiveGrenadeB MetalCan

Thrown weapon. Causes significant damage to all characters caught in the blast radius. 3 units are made.

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FireObstructionC
Fire Obstruction
Kerosene(70)

Liquid Soap(n/a)

FireObsctructionA Kerosene PlusSign FireObstructionB LiquidSoap

Thrown weapon. Creates a 3x3 area of fire on contact, lasting roughly 10 seconds, dealing damage in excess of 200, assuming no FR. 3 units are made.

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I dynamite 0 0 0
Dynamite
Nitroglycerin(85)

Saltpeter(5)

DynamiteA Nitroglycerin PlusSign StunGrenadeB Saltpeter

Requires the player to plant it on another object. Explodes after 10 seconds, dealing huge damage to all characters caught in the blast radius (more than enough to kill the player, and most enemies, at any level). Can destroy most doors and chests. 1 unit is made.

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Gun SmithyEdit

Schematic Components Description Found in-game? Component for something else?
HandCraftedFlintlockPistolC
Hand Crafted Flintlock
Broken Flintlock Pistol(8)

Small Metal Tube(n/a)

HandCraftedFlintlockPistolA BrokenFlintlockPistol PlusSign HandCraftedFlintlockPistolB SmallMetalTube

D 2-6; FT 1-4; ТН +5; RNG 15; speed 5

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FineRevolverC
Fine Revolver
Revolver Parts(15)

Revolver Chamber(10)

FineRevolverA RevolverParts PlusSign FineRevolverB RevolverParts

D 3-12; FT 3-9; ТН +15; RNG 15; speed 12

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RepeaterRifleC
Repeater Rifle
Hunting Rifle(25)

Revolver Chamber(10)

RepeaterRifleA HuntingRifle PlusSign FineRevolverB RevolverParts

D 2-10; FT 1-5; RNG 15; speed 12; 2 bullets per shot

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HushedRevolverC
Hushed Revolver
Fine Revolver(35)

Engine Muffler(n/a)

FineRevolverC PlusSign HushedRevolverB EngineMuffler

D 2-9; FT 2-5; RNG 9; speed 8

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LookingGlassRifleC
Looking Glass Rifle
Marksman's Rifle(52)

Looking Glass(n/a)

LookingGlassRifleA Marksman'sRifle PlusSign LookingGlassRifleB LookingGlass

D 40-40; FT 40-40; TH +20; RNG 25; speed .

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HandCannonC
Hand Cannon
Clarington Rifle(70)

Fancy Pistol(40)

HandCannonA ClaringtonRifle PlusSign HandCannonB FancyPistol

D 5-20; FT 1-10; RNG 12; speed 8 .

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ElephantGunC
Elephant Gun
Hunting Rifle(25)

Big Pipe(n/a)

RepeaterRifleA HuntingRifle PlusSign ElephantGunB BigPipe

D 20-40; FT 1-10; RNG 15; speed 4; 2 bullets per shot

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MechanicalEdit

Schematic Components Description Found in-game? Component for something else?
SpikeTrap
Spike Trap
Railroad Spike(1)

Large Spring(10)

RailroadSpike PlusSign LargeSpring

Causes damage to enemies. 3 units are made.

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TrapSpringer
Trap Springer
Metal Casing(20)

Small Spring(20)

MetalCasing PlusSign SmallSpring

Disarms any trapped container. 2 units are made.

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AutoSkeletonKey
Auto Skeleton Key
Lockpicks(10)

Small Spring(20)

Lockpicks PlusSign SmallSpring Increases Lockpicking skill per 10% percent.

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EyeGear
Eye Gear
Pocket Watch Parts(35)

Eyeglasses(n/a)

PocketWatchParts PlusSign Eyeglasses

Increases PE per 2 points.

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BearTrap
Bear Trap
Metal Clamp(65)

Large Spring(10)

MetalClamp PlusSign LargeSpring

Immobilizes an enemy and causes damage to them. 3 units are made.

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ClockworkDecoy
Clockwork Decoy
Clockwork Parts(80)

Small Spring(20)

ClockworkParts PlusSign SmallSpring Distracts NPCs from the player character.

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MechanizedArachnid
Mechanized Arachnid
Small Steam Engine(85)

Large Gears(55)

SmallSteamEngine PlusSign LargeGears

A mechanical follower.

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SmithyEdit

Schematic Components Description Found in-game? Component for something else?
PureOre
Pure Ore
Iron Ore(1)

Steel(10)

IronOre PlusSign Steel

Used for creation of a balanced sword and is necessary for Lloyd Gurloes's quest in Shrouded Hills.

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BalancedSword
Balanced Sword
Pure Ore(20)

Fine Hilt and Guard(5)

PureOre PlusSign FineHiltandGuard

D 3-12; FT 3-9; speed 18

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Feather-WeightAxe

Feather-Weight Axe
Dwarven Ore(25)

Oak Axe Handle(n/a)

DwarvenOre PlusSign OakAxeHandle

D 1-16; FT 3-11; speed 12

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DwarvenGauntlets
Dwarven Gauntlets
Sheet Metal(40)

Leather Gloves(n/a)

SheetMetal PlusSign LeatherGloves

AC 3; DR +5; D +7

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HelmetofVision
Helmet of Vision
Great Helm(20)

Leather Straps(n/a)

GreatHelm PlusSign LeatherStraps AC 3; DR +7; doesn't decrease PE

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Feather-WeightChainmail
Feather-Weight Chainmail
Spool of Heavy Wire(70)

Leather Armor(n/a)

SpoolofHeavyWire PlusSign LeatherArmour

AC 13; DR +24; FR +5; ER -10; NP -25

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ElitePlatemail
Elite Platemail
Dwarven Steel(90)

Feather-Weight Chainmail(20)

SheetMetal PlusSign Feather-WeightChainmail
(Note: Dwarven Steel and Sheet Metal use the same sprite.)

AC 20; DR 40; FR +30; NP -35

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TherapeuticsEdit

Schematic Components Description Found in-game? Component for something else?
ElixerofPersuasion
Elixir of Persuasion
Migraine Cure(8)

Thermometer(5)

MigraineCure PlusSign Thermometer

Increases Persuasion by 0.5 for 4 hours. 3 unites are made.

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ElixerofPhysProwess
Elixir of Physical Prowess
Famous Blood Pills(20)

Spirit of Camphor(10)

FamousBloodPills PlusSign SpiritofCamphor

Increases ST by 2 for 4 hours. 3 unites are made.

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LiquidofAwareness
Liquid of Awareness
Migraine Cure(8)

Doolittle's Glyceride(32)

MigraineCure PlusSign Doolittle'sGlyceride

Increases PE by 2 for 4 hours. 3 unites are made.

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TonicofIncReflexes
Tonic of Increased Reflexes
Tincture of Arnica(35)

Rheumatism Cure(46)

TinctureofArnica PlusSign RheumatismCure

Increases AG by 2 for 4 hours. 3 unites are made.

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MindMarvel
Mind Marvel
Nerve Pills(55)

Elixir of Persuasion(56)

NervePills PlusSign ElixerofPersuasion

Increases CH, IN, WP and PE by 2 for 4 hours. 1 unit is made.

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Energizer
Energizer
Quinine(70)

Elixir of Physical Prowess(78)

Quinine PlusSign ElixerofPhysProwess

Increases ST, AG, CN and BE by 2 for 3 hours. 1 unit is made..

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Revitalizer
Revitalizer
Mind Marvel(85)

Energizer(92)

MindMarvel PlusSign Energizer

Increases all stats by 2 for 3 hours. 1 unit is made,

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