Herbology[]
A Technological Discipline concerned with the living body and how natural substances effect it.
Schematic | Components | Description | Found in-game? | Component for something else? |
---|---|---|---|---|
Healing Salve |
Kadura Stem(6)
Ginka Root(10) |
Restores 20 Health Points. 5 units are made. |
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Fatigue Restorer |
Coca Leaves(15)
Tobacco Leaves(3) |
Restores 20 Fatigue Points. 4 units are made. |
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Poison Cure |
Venom(25)
Kadura Stem(6) |
Reduces Poison level by 80. 3 units are made. |
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Fatigue Limiter |
Fatigue Restorer(40)
Witchbane(10) |
Halved Fatigue consumption. Identical to the Fatigue Slower potion. 2 units are made. |
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Accelerate Healing |
Healing Salve(65)
Coca Leaves(15) |
Slowly regenerates 25 Health Points over the course of ~90 seconds. 1 unit is made. |
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Wonder Drug |
Accelerate Healing(70)
Poppy Flowers(20) |
Restores 60 Health and Fatigue Points. 1 unit is made. |
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Cure All |
Wonder Drug(85)
Big Chief Snake Oil(15) |
Fully restores Health and Fatigue Points, and reduces Poison level to 0. 1 unit is made. |
Note: None of the above can be applied to mechanical characters.
The table below shows the restoration efficiency of each item. This includes the total number of raw ingredients to craft a single item (for instance, one healing salve requires 0.2 Kadura Stem and 0.2 Ginka Root, so 0.4 total). Cure All is assuming 200 for a calculation purposes, and the Miracle Cure found schematic is included as well for comparison.
Name | HP Restored | FP Restored | Total Ingredients | HP Per Ingredient | FP Per Ingredient | All Per Ingredient |
Healing Salve | 20 | 0 | 0.4 | 50 | 0 | 50 |
Fatigue Restorer | 0 | 20 | 0.5 | 0 | 40 | 40 |
Accelerate Healing | 25 | 0 | 1.2 | 21 | 0 | 21 |
Wonder Drug | 60 | 60 | 2.2 | 27 | 27 | 54 |
Cure All | 200 | 200 | 3.2 | 63 | 63 | 126 |
Miracle Cure | 100 | 100 | 4.2 | 24 | 24 | 48 |
Chemistry[]
A Technological Discipline which considers man-made substances and their deleterious effects.
Schematic | Components | Description | Found in-game? | Component for something else? |
---|---|---|---|---|
Strong Poison |
Varham's Aqua Vitae(10)
Monroe's Cleaner(7) |
Adds 290 points of Poison to the target. 3 units are made. |
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Charges |
Electrolyte Solution(15)
Metal Plates(5) |
Used as "fuel" for various technological items (mostly those in the Electrical disipline). 50 units are made. |
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Animal Scent |
Bromide(35)
Morning Star Perfume(5) |
Prevents wild animals from entering combat with the player or their party, and will assist the player in combat against enemies. Identical to the Charm Beast spell. 1 unit is made. |
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Corrosive Acid |
Pete's Carbolic Acid(45)
Sulphur Pills(40) |
Thrown weapon; causes splash damage where it lands. Dependent on the Throw skill. 1 unit is made. |
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Hallucinite |
Mushrooms(60)
Varham's Aqua Vitae(10) |
Causes the target to panic, during which it will attempt to flee from combat. 1 unit is made. Cannot be applied to mechanical characters. |
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Paralyzer |
Potassium Chloride(45)
Strong Poison(75) |
Temporarily paralyzes the target. Oddly, this can be applied to mechanical characters. 1 unit is made. |
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Anaesthisizer |
Hallucinite(85)
Bromide(35) |
Causes the target to fall asleep. 1 unit is made. Cannot be applied to mechanical characters. |
Electric[]
A Technological Discipline which explores the mysteries of charged particles and magnetism.
Schematic | Components | Description | Found in-game? | Component for something else? |
---|---|---|---|---|
Electric Light |
Lantern(n/a)
Filament(10) |
Illuminates the area around the character equipping it, the brightness scaling with TA. |
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Charged Ring |
Copper Ring(n/a)
Capacitor(20) |
+1/+2 DX, scaling with TA. |
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Flow Specktrometer |
Small Electrical Parts(30)
Compass(n/a) |
Detects all traps that appear within the character's field of vision while equipped. Requires Charges. |
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Shocking Staff |
Large Capacitor(40)
Staff(n/a) |
Melee weapon; inflicts 5-10 ED. Requires Charges. |
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Chapeau of Magnetic Inversion |
Electrical coil(53)
Top Hat(n/a) |
Increases DR by 20. |
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Healing Jacket |
Electrical Harness(70)
Leather Armour(n/a) |
Increases AC by 8, DR by 14, and FR by 5. Restores 4 HP per 5 seconds. Requires Charges. |
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Tesla Rod |
Tesla Coil(80)
Shocking Staff(90) |
Treated as a Firearm. Deals 10-40 ED. Requires Charges. |
Explosives[]
A Technological Discipline concerned with the research and development of unstable substances.
Schematic | Components | Description | Found in-game? | Component for something else? |
---|---|---|---|---|
Molotov Cocktail |
Fuel (8) Rag (n/a) |
Thrown weapon. Explodes on contact, dealing moderate damage, and causes significant knockback to all characters caught in the blast radius. 1 unit is made. |
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Flash Grenade |
Magnesium (20) Wine (n/a) |
Thrown weapon. Causes blindness to characters caught in the blast radius, but deals no damage. 5 units are made. |
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Smoke Grenade |
Tom's Fertilizer (23) CK Sugar (n/a) |
Thrown weapon. Creates a 6x4 area of smoke on where it lands, drastically reducing accuracy of all characters within, and ranged attacks from anywhere. 5 units are made. |
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Stun Grenade |
Stearic Acid (38) Saltpeter (5) |
Thrown weapon. Stuns all characters caught in the blast radius. 4 units are made. |
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Explosive Grenade |
Black Powder (55) Metal Can (n/a) |
Thrown weapon. Causes significant damage to all characters caught in the blast radius. 3 units are made. |
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Fire Obstruction |
Kerosene (70) Liquid Soap (n/a) |
Thrown weapon. Creates a 3x3 area of fire on contact, lasting roughly 10 seconds, dealing damage in excess of 200, assuming no FR. 3 units are made. |
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Dynamite |
Nitroglycerin (85) Saltpeter (5) |
Requires the player to plant it on another object. Explodes after 10 seconds, dealing huge damage to all characters caught in the blast radius (more than enough to kill the player, and most enemies, at any level). Can destroy most doors and chests. 1 unit is made. |
Gun Smithy[]
A Technological Discipline which covers all aspects of the design and creation of new firearms.
Schematic | Components | Description | Found in-game? | Component for something else? |
---|---|---|---|---|
Hand Crafted Flintlock |
Broken Flintlock Pistol(8)
Small Metal Tube(n/a) |
D 2-6; FT 1-4; ТН +5; RNG 15; speed 5 |
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Fine Revolver |
Revolver Parts(15)
Revolver Chamber(10) |
D 3-12; FT 3-9; ТН +15; RNG 15; speed 12 |
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Repeater Rifle |
Hunting Rifle(25)
Revolver Chamber(10) |
D 2-10; FT 1-5; RNG 15; speed 12; 2 bullets per shot |
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Hushed Revolver |
Fine Revolver(35)
Engine Muffler(n/a) |
D 2-9; FT 2-5; RNG 9; speed 8 |
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Looking Glass Rifle |
Marksman's Rifle(52)
Looking Glass(n/a) |
D 40-40; FT 40-40; TH +20; RNG 25; speed . |
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Hand Cannon |
Clarington Rifle(70)
Fancy Pistol(40) |
D 5-20; FT 1-10; RNG 12; speed 8 . |
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Elephant Gun |
Hunting Rifle(25)
Big Pipe(n/a) |
D 20-40; FT 1-10; RNG 15; speed 4; 2 bullets per shot |
Mechanical[]
A Technological Discipline concerned with the production of gadgets through mechanical means.
Schematic | Components | Description | Found in-game? | Component for something else? |
---|---|---|---|---|
Spike Trap |
Railroad Spike(1)
Large Spring(10) |
Causes damage to enemies. 3 units are made. |
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Trap Springer |
Metal Casing(20)
Small Spring(20) |
Disarms any trapped container. 2 units are made. |
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Auto Skeleton Key |
Lockpicks(10)
Small Spring(20) |
Increases Lockpicking skill by 10%. |
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Eye Gear |
Pocket Watch Parts(35)
Eyeglasses(n/a) |
Increases PE by 2 points. |
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Bear Trap |
Metal Clamp(65)
Large Spring(10) |
Immobilizes an enemy and causes damage to them. 3 units are made. |
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Clockwork Decoy |
Clockwork Parts(80)
Small Spring(20) |
Distracts NPCs from the player character. |
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Mechanized Arachnid |
Small Steam Engine(85)
Large Gears(55) |
A mechanical follower. |
Smithy[]
A Technological Discipline concerned with the construction of armors.
Schematic | Components | Description | Found in-game? | Component for something else? |
---|---|---|---|---|
Pure Ore |
Iron Ore(1)
Steel(10) |
Used for creation of a balanced sword and is necessary for Lloyd Gurloes's quest in Shrouded Hills. |
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Balanced Sword |
Pure Ore(20)
Fine Hilt and Guard(5) |
3-12 HD, 3-9 FT, 18 SP, 40 WE, 100 QU |
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Feather-Weight Axe |
Dwarven Ore(25)
Oak Axe Handle(n/a) |
1-16 HD, 3-11 FT, 12 SP, 70 WE, 100 QU |
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Dwarven Gauntlets |
Sheet Metal(40)
Leather Gloves(n/a) |
3 AC, 5 DR, 7 D, Wgt 15, HPs 100 |
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Helmet of Vision |
Great Helm(20)
Leather Straps(n/a) |
3 AC, 7 DR, Wgt 50, HPs 130, no Perception penalty |
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Feather-Weight Chainmail |
Spool of Heavy Wire(70)
Leather Armor(n/a) |
13 AC, 25 DR, 5 FR, -10 ER, -25 NP, 270 WE, 200 QU |
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Elite Platemail |
Dwarven Steel(90)
Feather-Weight Chainmail(20) |
20 AC, 40 DR, 30 FR,-35 NP, 800 WE, 400 QU |
Therapeutics[]
A Technological Discipline which explores the beneficial effects of man-made materials on the body.
Schematic | Components | Description | Found in-game? | Component for something else? |
---|---|---|---|---|
Elixir of Persuasion |
Migraine Cure(8)
Thermometer(5) |
Increases Persuasion by 2/4 rank for 4 hours. 3 units are made. |
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Elixir of Physical Prowess |
Famous Blood Pills(20)
Spirit of Camphor(10) |
Increases ST by 2 for 4 hours. 3 unites are made. |
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Liquid of Awareness |
Migraine Cure(8)
Doolittle's Glyceride(32) |
Increases PE by 2 for 4 hours. 3 units are made. |
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Tonic of Increased Reflexes |
Tincture of Arnica(35)
Rheumatism Cure(46) |
Increases DX by 2 for 4 hours. 3 units are made. |
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Mind Marvel |
Nerve Pills(55)
Elixir of Persuasion(56) |
Increases CH, IN, WP and PE by 2 for 4 hours. 1 unit is made. |
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Energizer |
Quinine(70)
Elixir of Physical Prowess(78) |
Increases ST, DX, CN and BE by 2 for 3 hours. 1 unit is made.. |
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Revitalizer |
Mind Marvel(85)
Energizer(92) |
Increases all stats by 2 for 3 hours. 1 unit is made, |