Technological Objects[]
Description | Available | |
---|---|---|
Ancient Gun Chassis[]Combine with Mithril Ore to make Bronwyck's Gun; combine with a Large Bore Vendigrothian Rifle to make Droch's Warbringer Wgt: 80 |
Isle of Despair, Vendigroth Ruins | |
Auto Loading Chamber[]Wgt: 80 |
Sold by Gun Smiths | |
Auto Skeleton Key[]Use to open locked doors and chests; lock pick bonus: +10% Wgt: 10 |
Combine Lockpicks with a Small Spring | |
Automaton []More armor and power than the Mechanized Arachnid. Wgt: 2000 |
Combine Mechanized Arachnid with Elite Platemail | |
Battery[]Provides you with charges Wgt: 1/4 |
Sold by Inventors; combine a Metal Plate with Electrolyte Solution, or combine Lemons and Potatoes | |
Bear Trap[]Wgt: 200 |
Combine a Metal Clamp and a Large Spring | |
Black Powder[]Combine with a Metal Can to make an Explosive Grenade Wgt: 150 |
Sold by General Store Clerks and Gun Smiths | |
Broken Flintlock Pistol[]Combine with a Small Metal Tube to make a Hand Crafted Flintlock Wgt: 50 |
Sold by Junk Dealers; Found in Rubbish Bins | |
Bromide[]Combine with Morning Star Perfume to make Animal Scent Wgt: 2 |
Sold by Inventors | |
Capacitor[]Combine with a Copper Ring to make a Charged Ring Wgt: 1 |
Sold by Inventors | |
Charcoal[]Combine with Saltpeter to make Bullets Wgt: 2 |
Sold by General Store Clerks; found in Rubbish Bins | |
Clock Parts[]Combine with a Small Spring to make a Clockwork Decoy Wgt: 50 |
Sold by Inventors and Junk Dealers | |
Clockwork Decoy[]Wgt: 200 |
Combine clock parts with a Small Spring to make a Clockwork Decoy | |
Dwarven Ore[]Combine with an Oak Axe Handle to make a Feather-Weight Axe Wgt: 100 |
In the Stonecutter Clan | |
Dwarven Steel[]Combine with Feather Weight Chainmail to make Elite Platemail Wgt: 300 |
Sold by Blacksmiths and Quality Blacksmiths | |
Dynamite[]Creates a powerful explosion Wgt: 20 |
Combine Nitroglycerin and Saltpeter | |
Electrical Coil[]Combine with a Top Hat to create a Chapeau of Magnetic Inversion Wgt: 2 |
Sold by Inventors | |
Electrical Harness[]Combine with Leather Armour to make a Healing Jacket; combine with a Quality Iron Shield to make a Flow Disruptor Shield Wgt: 30 |
Sold by Inventors | |
Electric Light[]Lights up dark places. Brightness scales with TA Wgt: 50 |
Combine a Lantern with a Filament | |
Explosive Grenade[]Wgt: 20 |
Add Black Powder to a Metal Can | |
Filament[]Combine with a Lantern to make an Electric Light Wgt: 1 |
Sold by Inventors; Found in Rubbish Bins | |
Fine Hilt and Guard[]Combine with Pure Ore to make a balanced sword Wgt: 10 |
Sold by Blacksmiths and Quality Blacksmiths | |
Flash Grenade[]Wgt: |
Combine Magnesium and Wine | |
Flow Specktrometer[]Detects traps Wgt: |
Combine Small Electrical Parts with a Compass | |
Fuel[]Combine with a Rag to make a Molotov Cocktail; combine with a Feather-Weight Axe to make a Pyrotechnic Axe Wgt: 1/4 |
Add Brewer's Yeast to Wine; Sold by General Store Clerks and Inventors | |
Gun Chassis[]Used in Long Range Pistol Wgt: 80 |
Sold by Gun Smiths and Junk Dealers | |
Iron Ore[]Combine with Steel to make Pure Ore Wgt: 20 |
Sold by Blacksmiths, Junk Dealers, and Quality Blacksmiths | |
Kerosene[]Combine with Liquid Soap to make a Fire Obstruction Wgt: 10 |
Sold by Inventors and General Store Clerks | |
Large Capacitor[]Used to create a Shocking Staff, Reanimator, Necromizer, and Electrocution Grenade Wgt: 2 |
Sold by Inventors | |
Large Gears[]Combine with Small Steam Engine to make a Mechanized Arachnid Wgt: 250 |
Sold by Inventors and Junk Dealers | |
Large Spring[]Combine with a Railroad Spike to make a Spike Trap; combine with a Metal Clamp to make a Bear Trap Wgt: 20 |
Sold by Junk Dealers | |
Lockpicks[]Use to open locked doors and chests; lock pick bonus: +5%; add a Small Spring to make an Auto Skeleton Key Wgt: 10 |
Sold by Junk Dealers | |
Magnesium[]Combine with Wine to make a Flash Grenade Wgt: 10 |
Sold by Inventors | |
Mechanized Arachnid[]Combine with Wonder Drug to make a Medical Arachnid Combine with Poison to make a Poison Arachnid Combine with Elite Platemail to make a Automaton Wgt: 1000 |
Combine a small steam engine with large gears. | |
Medical Arachnid[]Aids you in battle, will heal you when you need healing Wgt: 1000 |
Add a Wonder Drug to a Mechanized Arachnid | |
Metal Casing[]Combine with a Small Spring to make a Trap Springer Wgt: 20 |
Sold by Inventors and Junk Dealers | |
Metal Clamp[]Combine with a Large Spring to make a Bear Trap Wgt: 100 |
Sold by Junk Dealers | |
Metal Plates[]Combine with Electrolyte Solution to make charges Wgt: 10 |
Sold by Inventors and Junk Dealers | |
Metal Shavings[]Wgt: 5 |
Found in Rubbish Bins | |
Molotov Cocktail[]Creates an explosion which damages enemies and forces them back Wgt: 5 |
Combine Fuel with a Rag | |
Music Box[]Wgt: 20 |
Sold by Junk Dealers | |
Nitroglycerin[]Combine with Saltpeter to make Dynamite Wgt: 5 |
Sold by General Store Clerks, Herbalists, and Inventors | |
Old Gears[]Wgt: 150 |
Sold by Junk Dealers | |
Pocket Watch Parts[]Combine with Eye Glasses to make Eye Gear Wgt: 3 |
Sold by Inventors and Junk Dealers | |
Poison Arachnid []Improved version of the Mechanized Arachnid with fully equipped poisoned blades. Wgt: 1000 |
Add Poison to a Mechanized Arachnid | |
Potassium Chloride[]Combine with Strong Poison to make Paralyzer Wgt: 2 |
Sold by Inventors | |
Pure Ore[]Combine with a Fine Hilt and Guard to make a Balanced Sword; combine with a Charged Accelerator Gun to make a Rifled Cannon Wgt: 30 |
Combine Iron Ore and Steel, free the Ghost of Bessie Toone in the mine in Shrouded Hills | |
Revolver Chamber[]Combine with Revolver Parts to make a Fine Revolver; combine with a Hunting Rifle to make a Repeater Rifle Wgt: 10 |
Sold by Gun Smiths | |
Revolver Parts[]Combine with a Revolver Chamber to make a Fine Revolver Wgt: 5 |
Sold by Junk Dealers; found in Rubbish Bins | |
Saltpeter[]Combine with Stearic Acid to make a Stun Grenade; combine with Nitroglycerin to make Dynamite; combine with Charcoal to make Bullets Wgt: 10 |
Sold by General Store Clerks, Herbalists, and Inventors | |
Sheet Metal[]Combine with Leather Gloves to create Dwarven Gauntlets; combine with Explosive Grenade to make Concussion Grenade Wgt: 300 |
Sold by Junk Dealers and Quality Blacksmiths | |
Small Electrical Parts[]Combine with a compass to make a Flow Specktrometer Wgt: 2 |
Sold by Inventors and Junk Dealers | |
Small Spring[]Combine with Metal Casing to make a Trap Springer; combine with Lockpicks to make an Auto Skeleton Key; combine with Clock Parts to make a Clockwork Decoy Wgt: 1 |
Sold by Junk Dealers | |
Small Steam Engine[]Combine with Large Gears to build a Mechanized Arachnid Wgt: 1000 |
Sold by Inventors | |
Spike Trap[]Damages any creature which steps on it Wgt: 5 |
Combine a Railroad Spike with a Large Spring | |
Spool of Heavy Wire[]Add to Leather Armour to make Feather-Weight Chainmail Wgt: 50 |
Sold by Inventors | |
Stearic Acid[]Combine with Saltpeter to make a Stun Grenade Wgt: 2 |
Sold by General Store Clerks, Herbalists, and Inventors | |
Steel[]Combine with Iron Ore to make Pure Ore Wgt: 20 |
Sold by Junk Dealers | |
Stun Grenade[]Wgt: 20 |
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Tesla Coil[]Combine with a Shocking Staff to create a Tesla Rod Wgt: 100 |
Sold by Inventors | |
Thermometer[]Combine with a Migraine Cure to make an Elixir of Persuasion Wgt: 1 |
Sold by General Store Clerks | |
Tom's Fertilizer[]Combine with CK Sugar to make a Smoke Grenade Wgt: 50 |
Sold by General Store Clerks and Herbalists | |
Trap Springer[]Springs traps on doors or chests Wgt: 100 |
Combine Metal Casing with a Small Spring | |
Unknown Chemical Compound[]Combine with an Elixir of Physical Prowess to make a Vivifier Wgt: 2 |
Vendigroth Ruins | |
Vendigrothian Sheet Metal[]Combine with Vendigrothian Padded Leather Gloves to make Vendigrothian War Gauntlets Wgt: 300 |
Vendigroth Ruins |