Technological Objects[]
Description | Available | |
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Ancient Gun Chassis[]Combine with Mithril Ore to make Bronwyck's Gun; combine with a Large Bore Vendigrothian Rifle to make Droch's Warbringer Wgt: 80 |
Isle of Despair, Vendigroth Ruins |
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Auto Loading Chamber[]Wgt: 80 |
Sold by Gun Smiths |
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Auto Skeleton Key[]Use to open locked doors and chests; lock pick bonus: +10% Wgt: 10 |
Combine Lockpicks with a Small Spring |
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Automaton []More armor and power than the Mechanized Arachnid. Wgt: 2000 |
Combine Mechanized Arachnid with Elite Platemail |
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Battery[]Provides you with charges Wgt: 1/4 |
Sold by Inventors; can be made by combining a Lemon and a Potato. |
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Bear Trap[]Wgt: 200 |
Combine a Metal Clamp and a Large Spring |
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Black Powder[]Combine with a Metal Can to make an Explosive Grenade Wgt: 150 |
Sold by General Store Clerks and Gun Smiths |
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Broken Flintlock Pistol[]Combine with a Small Metal Tube to make a Hand Crafted Flintlock Wgt: 50 |
Sold by Junk Dealers; Found in Rubbish Bins |
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Bromide[]Combine with Morning Star Perfume to make Animal Scent Wgt: 2 |
Sold by Inventors |
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Capacitor[]Combine with a Copper Ring to make a Charged Ring Wgt: 1 |
Sold by Inventors |
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Charcoal[]Combine with Saltpeter to make Bullets Wgt: 2 |
Sold by General Store Clerks; found in Rubbish Bins |
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Clock Parts[]Combine with a Small Spring to make a Clockwork Decoy Wgt: 50 |
Sold by Inventors and Junk Dealers |
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Clockwork Decoy[]Combine with Electric Light to make a Illuminated Decoy. Combine with Explosive Grenade to make a Explosive Decoy. Combine with Wonder Drug to make a Clockwork Physician. Wgt: 200 |
Combine clock parts with a Small Spring to make a Clockwork Decoy |
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Dwarven Ore[]Combine with an Oak Axe Handle to make a Feather-Weight Axe Wgt: 100 |
In the Stonecutter Clan |
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Dwarven Steel[]Combine with Feather Weight Chainmail to make Elite Platemail Wgt: 300 |
Sold by Blacksmiths and Quality Blacksmiths |
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Dynamite[]Creates a powerful explosion Wgt: 20 |
Combine Nitroglycerin and Saltpeter |
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Electrical Coil[]Combine with a Top Hat to create a Chapeau of Magnetic Inversion Wgt: 2 |
Sold by Inventors |
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Electrical Harness[]Combine with Leather Armour to make a Healing Jacket; combine with a Quality Iron Shield to make a Flow Disruptor Shield Wgt: 30 |
Sold by Inventors |
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Electric Light[]Lights up dark places. Brightness scales with TA Wgt: 50 |
Combine a Lantern witha Filament |
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Explosive Grenade[]Add to a Clockwork Decoy to make an Explosive Decoy Wgt: 20 |
Add Black Powder to a Metal Can |
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Filament[]Combine with a Lantern to make an Electic Light Wgt: 1 |
Sold by Inventors; Found in Rubbish Bins |
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Fine Hilt and Guard[]Combine with Pure Ore to make a balanced sword Wgt: 10 |
Sold by Blacksmiths and Quality Blacksmiths |
Flash Grenade[]Wgt: |
Combine Magnesium and Wine | |
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Flow Specktrometer[]Detects traps Wgt: |
Combine Small Electrical Parts with a Compass |
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Fuel[]Combine with a Rag to make a Molotov Cocktail; combine with a Feather-Weight Axe to make a Pyrotechnic Axe Wgt: 1/4 |
Add Brewer's Yeast to Wine; Sold by General Store Clerks and Inventors |
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Gun Chassis[]Used in Long Range Pistol Wgt: 80 |
Sold by Gun Smiths and Junk Dealers |
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Iron Ore[]Combine with Steel to make Pure Ore Wgt: 20 |
Sold by Blacksmiths, Junk Dealers, and Quality Blacksmiths |
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Kerosene[]Combine with Liquid Soap to make a Fire Obstruction Wgt: 10 |
Sold by Inventors and General Store Clerks |
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Large Capacitor[]Used to create a Shocking Staff, Reanimator, Necromizer, and Electrocution Grenade Wgt: 2 |
Sold by Inventors |
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Large Gears[]Combine with Small Steam Engine to make a Mechanized Arachnid Wgt: 250 |
Sold by Inventors and Junk Dealers |
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Large Spring[]Combine with a Railroad Spike to make a Spike Trap; combine with a Metal Clamp to make a Bear Trap Wgt: 20 |
Sold by Junk Dealers |
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Lockpicks[]Use to open locked doors and chests; lock pick bonus: +5%; add a Small Spring to make an Auto Skeleton Key Wgt: 10 |
Sold by Junk Dealers |
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Magnesium[]Combine with Wine to make a Flash Grenade Wgt: 10 |
Sold by Inventors |
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Mechanized Arachnid[]Combine with Wonder Drug to make a Medical Arachnid Combine with Poison to make a Poison Arachnid Combine with Elite Platemail to make a Automaton Wgt: 1000 |
Combine a small steam engine with large gears. |
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Medical Arachnid[]Aids you in battle, will heal you when you need healing Wgt: 1000 |
Add a Wonder Drug to a Mechanized Arachnid |
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Metal Casing[]Combine with a Small Spring to make a Trap Springer Wgt: 20 |
Sold by Inventors and Junk Dealers |
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Metal Clamp[]Combine with a Large Spring to make a Bear Trap Wgt: 100 |
Sold by Junk Dealers |
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Metal Plates[]Combine with Electrolyte Solution to make charges Wgt: 10 |
Sold by Inventors and Junk Dealers |
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Metal Shavings[]Wgt: 5 |
Found in Rubbish Bins |
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Molotov Cocktail[]Creates an explosion which damages enemies and forces them back Wgt: 5 |
Combine Fuel with a Rag |
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Music Box[]Wgt: 20 |
Sold by Junk Dealers |
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Nitroglycerin[]Combine with Saltpeter to make Dynamite Wgt: 5 |
Sold by General Store Clerks, Herbalists, and Inventors |
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Old Gears[]Wgt: 150 |
Sold by Junk Dealers |
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Pocket Watch Parts[]Combine with Eye Glasses to make Eye Gear Wgt: 3 |
Sold by Inventors and Junk Dealers |
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Poison Arachnid []Improved version of the Mechanized Arachnid with fully equipped poisoned blades. Wgt: 1000 |
Add Poison to a Mechanized Arachnid |
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Potassium Chloride[]Combine with Strong Poison to make Paralyzer Wgt: 2 |
Sold by Inventors |
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Pure Ore[]Combine with a Fine Hilt and Guard to make a Balanced Sword; combine with a Charged Accelerator Gun to make a Rifled Cannon Wgt: 30 |
Combine Iron Ore and Steel, free the Ghost of Bessie Toone in the mine in Shrouded Hills |
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Revolver Chamber[]Combine with Revolver Parts to make a Fine Revolver; combine with a Hunting Rifle to make a Repeater Rifle Wgt: 10 |
Sold by Gun Smiths |
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Revolver Parts[]Combine with a Revolver Chamber to make a Fine Revolver Wgt: 5 |
Sold by Junk Dealers; found in Rubbish Bins |
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Saltpeter[]Combine with Stearic Acid to make a Stun Grenade; combine with Nitroglycerin to make Dynamite; combine with Charcoal to make Bullets Wgt: 10 |
Sold by General Store Clerks, Herbalists, and Inventors |
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Sheet Metal[]Combine with Leather Gloves to create Dwarven Gauntlets; combine with Explosive Grenade to make Concussion Grenade Wgt: 300 |
Sold by Junk Dealers and Quality Blacksmiths |
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Small Electrical Parts[]Combine with a compass to make a Flow Specktrometer Wgt: 2 |
Sold by Inventors and Junk Dealers |
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Small Spring[]Combine with Metal Casing to make a Trap Springer; combine with Lockpicks to make an Auto Skeleton Key; combine with Clock Parts to make a Clockwork Decoy Wgt: 1 |
Sold by Junk Dealers |
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Small Steam Engine[]Combine with Large Gears to build a Mechanized Arachnid Wgt: 1000 |
Sold by Inventors |
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Spike Trap[]Damages any creature which steps on it Wgt: 5 |
Combine a Railroad Spike with a Large Spring |
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Spool of Heavy Wire[]Add to Leather Armour to make Feather-Weight Chainmail Wgt: 50 |
Sold by Inventors |
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Stearic Acid[]Combine with Saltpeter to make a Stun Grenade Wgt: 2 |
Sold by General Store Clerks, Herbalists, and Inventors |
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Steel[]Combine with Iron Ore to make Pure Ore Wgt: 20 |
Sold by Junk Dealers |
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Stun Grenade[]Wgt: 20 |
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Tesla Coil[]Combine with a Shocking Staff to create a Tesla Rod Wgt: 100 |
Sold by Inventors |
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Thermometer[]Combine with a Migraine Cure to make an Elixir of Persuasion Wgt: 1 |
Sold by General Store Clerks |
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Tom's Fertilizer[]Combine with CK Sugar to make a Smoke Grenade Wgt: 50 |
Sold by General Store Clerks and Herbalists |
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Trap Springer[]Springs traps on doors or chests Wgt: 100 |
Combine Metal Casing with a Small Spring |
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Unknown Chemical Compound[]Combine with an Elixir of Physical Prowess to make a Vivifier Wgt: 2 |
Vendigroth Ruins |
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Vendigrothian Sheet Metal[]Combine with Vendigrothian Padded Leather Gloves to make Vendigrothian War Gauntlets Wgt: 300 |
Vendigroth Ruins |
FOLLOWERS LOCATIONS SKILLS STATISTICS
ITEMS
Schematics Chemicals Food Potions Technological Objects
Armour: Rings Boots Gloves Necklaces Helmets Shields Torso
Weapons:
MELEE:
Axes Maces Staffs Daggers Hammers Swords
RANGED:
Bows
Firearms
Throwing