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"Waromon is a Lizard Man who may join you in your adventures after you meet him in the Bedokaan Village. He’s more of an enigma than anything else. There’s not enough of a cultural background to establish much of a friendship on. Lizards and people just don’t have a lot to talk about. He’ll follow you, for good or evil, and fight when you need him to, and that’s about it. He has a smattering of magick, but don’t count on major fireworks from him in battle."


Waromon can be found wandering near the Altar of Makaal in the Bedokaan Village.


Initially Waromon will not engage with the player and will instead direct them to the leader of the Bedokaan, Kan Kerai. Should the player and Kan Kerai come to a peaceful resolution regarding the captured Elf, then Waromon will discuss joining the party.


  • Waromon will join as a regular Follower provided:
    • The Player does not have Dumb Dialogue speech
    • The party has freed the Elf without violence (requires 3 ranks (12/20) of Persuasion)
    • The party has an open follower slot
    • The player is at least level 19

Special Follower Considerations[]

  • Waroman will leave the party if the player gains a +100 Alignment, or if he equips The Bangellian Scourge while the player is good
  • Waromon will not wear body armor or a shield
  • He will only fight bare-handed; or use one handed swords, or Staffs, or Bows as weapons


Waromon only has basic dialogue options

Levelling Scheme[]

Waromon is proficient with Bows and can Melee with his opponents. He has some limited use of magick in the colleges of Fire, Nature and Earth.
Show Details

  • Bow 3
  • Strength 12
  • Nature 2
  • Bow 4
  • Fire 1
  • Perception 12
  • Melee 1
  • Constitution 12
  • Bow 5
  • Fire 3
  • Perception 15
  • Strength 18
  • Earth 2
  • Constitution 18
  • Dodge 3
  • Perception 20
  • Strength 20
  • Constitution 20
  • Dexterity 20
  • Melee 2
  • Max HPs 300



Not much of Waromon is known, other than he is a follower of the "Cold Blooded" ways of the Bedokaan.