The Statistic of Willpower (abbreviated as "WP") is the measure of a character's mental toughness and ability to resist mental influences. It affects the following:
Affected Skills[]
Derived Statistics[]
- Hit Points: Each point spent on Willpower increases 1 point of Health
- Fatigue: Each point spent on Willpower increases 1 point of Stamina
Uses[]
- The Willpower needed for each level in a Spell College is as seen in the table:
Spell Level | L1 | L2 | L3 | L4 | L5 |
---|---|---|---|---|---|
Willpower | 6 | 9 | 12 | 15 | 18 |
- The Bonus for reaching a Willpower of 20 is immunity to all Spells resisted by Willpower
- Below 20, Willpower is a modifier for resisting some spells (see below)
Bonuses[]
- Items
- The Finger of Mannox: gives +1
- Blessings
- Blessing of Halcyon: gives +2
- Races
- Gnomes: gives +2
- Backgrounds
- Wild Half-Ogre: gives +1
- Dark Elf Follower: gives +2
- Sheltered Childhood: gives +2
- Only Child: gives +6
- Inheritance: removes -1
- Afraid of the Dark: removes -2 (in the Dark)
- Agoraphobic: removes -2 (in the Open)
- Hydrophobic: removes -2 (in Water)
- Idiot Savant: removes -2
- Ran Away with the Circus: removes -3
- Consumables
- Brain Builder: gives +1 (permanent)
- Vivifier: gives +1 (permanent)
- Mind Marvel: gives +2 (temporary)
- Revitalizer: gives +2 (temporary)
- Vendigrothian Elixir: gives +2 (temporary)
- Muscle Maker: removes -1 (permanent)